He's referring to Rendering the games in the Cloud and streaming them over 5g to your Standalone HMD. The problem is that the Speed of Light isn't fast enough. Unless you have a Game rendering Cloud … (Ver publicación)
It'd be amazing if someone could build some frame models of different sizes and designs with the resolution specs listed that the rest of us can just add our own posters once w… (Ver publicación)
If we assume that Oculus with Facebooks financial might behind it has the premier VR/AR R&D division in the industry and are likely ahead of everyone else or at the very least not behi… (Ver publicación)
You mean an Oculus version of the Vive Pro? cause thats literally as far as they can push things without ET&FR. They can't even increase FOV to 120º FOV at Vive Pro res (1440 x 1600 p… (Ver publicación)
While its very clear that Oculus are not abandoning PCVR it is not very clear whether or not we'll be waiting for a CV2 until 2022.
The simple fact is that Abrash seemed to include Eye Tracking with… (Ver publicación)