What bothers me the most in VR is the lack of peripheral vision (FOV width) : I'm waiting on eye tracking based rendering to keep the GPU requirement down, but am curious about Valve's double lens in… (Ver publicación)
- You can increase(decrease) your FOV just by moving your eyes closer(further) to the lenses.- If your IPD is not within the IPD range supported by the headset, you are losing out on the FOV a proper… (Ver publicación)
Quite the opposite : Outside-in attempts to track the whole body, all the time, all the place, potentially allowing to track the elbows, knees, feet and more to provide full body tracking … (Ver publicación)
Feels like they took an Oculus Quest, replaced it's two screens with the single older and lower resolution GO screen, probably replaced the storage capacity and higher end mobile hardware found i… (Ver publicación)
That thing is not the PC VR headset I would recommend buying in 2019, and even less the one I would continue recommending next year after a price cut...
Seems Facebook didn't learn anything from … (Ver publicación)