I don't know if this helps anyone, but for my game I decided to use click + touch vector for linear movement, with the touch vector checking for presses 0.5f to the right, -0.5f to the left and -0.65… (Ver publicación)
I agree, official documentation on the dev page for Quest is something we need asap I feel like developers who aren't a part of Start or any of the other "inner circles" are put at a disadvantage. I… (Ver publicación)
This is perfectly normal!
Your build settings are set to run the Oculus SDK, so when you hit play in the Editor and Unity doesn't find a connected VR headset - it eventually defaults to None (Meaning… (Ver publicación)
1) Check out this Medium article on Building Your First App For The Oculus Go
https://medium.com/inborn-experience/how-to-build-an-app-for-the-oculus-go-from-start-to-finish-with-unity-cb7… (Ver publicación)