Ugh, figured it out. This is actually due to the asset store version of the plugins/tools including conflicting DLLs for the built-in oculus audio spatializer plugin. You guys should probably include… (Ver publicación)
You guys understand that we aren't asking to be able to run a VR application with a DK1/2 on a mac, like we could way back when. Or even to have support like Vive/SteamVR with the latest Macs.
We ju… (Ver publicación)