It is going to be really hard for Indie and AAA game developers to consider their future VR development strategy:
Do they support the Quest ecosystem.
Do they support the Valve ecosystem.
Do they … (Ver publicación)
I noticed some blur on the peripheral level, and that there was a pronounced sweet spot. Also compared to CV1 there was a level of clarity from the centralised image that seemed sharper t… (Ver publicación)
Yes, also the lack of God Rays made me understand the issue more. I also learned some home-truths about how this, and the new Acer system, have come to be developed with such a advantage … (Ver publicación)