We have confirmed with Unity that the Android version of our spatializer does not properly register in Unity versions 2017.2 and above. Unity has found the issue and will be fixing it in the ne… (Ver publicación)
We have not included a priority system in our spatializer in order to remove complexity when a spatialized resource is requested by a playing voice in Wwise. We do not steal a currentl… (Ver publicación)
Hi there chris_bob, and apologies for the late response.
Imperativity is correct, the shader compiler that is used by the HMD visuals is version 4.3, which apparently is not available in the latest… (Ver publicación)