Looks like the source of the bug is the OVRPlugin.dll. If we revert back to OVRPlugin v 1.14 everything works fine, but 1.24 and up has this bug. You can see the Rift tracking is working just fine, b… (Ver publicación)
I don't think this is possible in Unity right now. Your best bet is to make your VR stuff in Unity and then a separate non-VR app in Android Studio. You can then pass data between the two apps using … (Ver publicación)
how is Oculus planning on supporting enterprise apps for the GearVR? We have a solid customer base in architecture, but right now we distribute our app privately. However, this makes distribution a p… (Ver publicación)