That's correct, our code always enabled the CameraRig on Start(), and it worked great with PSVR and with StreamVR for months. It wasn't until we implemented the Oculus Rig, that we began seeing this … (Ver publicación)
I'm a bit confused with why you guys are pinning this on Unity, when the behavior has existed for 2months+ now, and does not occur in either SteamVR or PSVR w/ Unity.
The amount of man-hrs being wa… (Ver publicación)
Ya that did the trick. Man, that was an annoying bug to find.... Must've wasted 4 hrs completely stumped as to why it the rig was working fine in one scene and totally busted in another. Tore my whol… (Ver publicación)
Same thing here. We have a VIVE game, would love to bring it to Oculus. Absolutely no idea how to get an SDK, who to talk to, where to go...
Seems kinda strange to throw a bunch of money at select … (Ver publicación)