I tried the bow in my Oculus Home. It did glitch a couple of times. You just have to get used to not moving your hand so close to the HMD. It might be just adapting to that reality.
I greatly dislike people putting others off buying goods because they are having their own issues. Telling people they definitely won't be able to play this or that game because yourself and perhaps the vocal minority are having issues is highly irresponsible.I'm having zero issues with In Death - in fact, it's far better than it ever was with CV1. I was worried there would be issues due to the new form of the Touch controllers and reports of tracking issues directly in front of the headset, but I've had none of these issues at all.In fact, I'm pulling off headshots at much further distances than I ever could with CV1 due to the increased clarity. I've been really enjoying this game and whooping and cheering at the incredible shots I'm pulling off at distance, with a huge grin on my chops.Please make responsible posts - e.g:" I'm having issues with..." and you may have issues with..." - not making statements as though they are facts that everyone will have those issues and shitstorms are coming and such drama-queen-esque rants and dissuading people from buying what so far for me and others has been an excellent headset.Someone else mentioned in this thread that they had no issues with it - but that seems to have been conveniently ignored, too. Come on, guys - be responsible with your posts about this.I'm off to carry on enjoying my fabulous new Rift S - Onward is no good you say? Great - I'll try that next.PS - could it be that light conditions are causing these differences in performance? I remember reading and hearing (Tested on YT) that different light conditions can make a large difference to tracking quality.
Didn't the Onward devs say they're amending the gun mechanics to work better with the S? I'm guessing that means adjusting the gun grip position to be an inch or so further away from your face. No idea what the real rifle distance between the butt of the stock and the grip is but I'm sure a realistic compromise can be made.As the S is now the default Rift and likely to be reasonable popular, I'd say the chances are good that devs will make the necessary changes.
Didn't the Onward devs say they're amending the gun mechanics to work better with the S? I'm guessing that means adjusting the gun grip position to be an inch or so further away from your face. No idea what the real rifle distance between the butt of the stock and the grip is but I'm sure a realistic compromise can be made.
As the S is now the default Rift and likely to be reasonable popular, I'd say the chances are good that devs will make the necessary changes.
I havent received my unit yet, but people who even say tracking is very good acknowledge there is a problem using bows and snipers..anyone think it will be solwed by a software problem or we are going to be required to use a sensor in the future for smooth sniping and archery,which is "not good" solution for a headset which is introduced sensor free