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Quest build v37 release notes

Community Manager
Community Manager

These features and enhancements will become available starting the week of January 17th, 2022.

App Library

  • Oculus first party apps are no longer pinned to the top of your App Library. Instead, you can control the order of your apps through your App Library’s sort + filter settings.

Link Sharpening+

  • If it looks like your view in VR with Link is a little bit clearer, you’re right. We’ve improved the Link Sharpening algorithm for better visual clarity.

Stationary Guardian

  • Stationary Guardian now uses Passthrough. When you move toward the edge of your Stationary Guardian, you won’t see the boundary outlines. Instead, Passthrough will fade in to show your real-life surroundings.

Horizon Home

  • To help you explore your Horizon Home, you can now teleport to different designated areas in your Home environment.
    • Simply hide the Universal Menu by pressing the Oculus button, and press your controller thumbstick forward to see a set of potential hotspots. Then aim at one of the hotspots and release the thumbstick to teleport.
    • With the Universal Menu hidden, you can also press the thumbstick left or right to rotate in place.

Diagonal Resize

  • To better control your VR workspace, you can now resize your app windows to different heights and widths. Initially, this will be supported in Browser, Oculus TV, and Files as well as some 2D multitasking apps currently available on Quest.

Display Bar

  • To provide more flexibility in how 2D apps are displayed, you can now change the distance, scale, and rotation of your 2D app panels by using the Display Bar to switch between Tablet and Desktop modes.
    • To switch between panel types select and hold the Display Bar under the center panel, then drag the bar up or down.
    • We’re also making Browser tabs a bit smarter as part of this update. When you move between Desktop and Tablet modes, your Browser tabs will now consolidate into a single window to help keep your workspace neat and organized.

Tracked Keyboard Selection

  • In v28, we made it possible to not just pair but see Logitech’s K830 keyboard in VR. Now we’re also adding support for the Apple Magic Keyboard on Quest 2.
  • You can pair your Apple Magic Keyboard with your headset under the Experimental Features panel in Settings. You’ll also need to enable hand tracking (if you haven’t already) which can be done under the Hands and Controllers settings menu.

Share to Headset

  • If you’ve ever been browsing a made-for-VR art gallery on your phone and wished for a more immersive experience, we have you covered. In our latest sharing enhancement you’ll now be able to send a link directly from your phone to your Quest via the Oculus App, making that 3D view actually feel like you’re there.
    • To do this, first make sure your headset is turned on and Bluetooth is enabled on your phone. Then, open a website on your phone, click Share, choose the Oculus App → Open Now, select your headset, and it’ll automatically open in Browser when you put your headset on.
      • Please note: Currently this is only available on Android but will be coming to iOS soon.

Improved Quick Actions Menu

  • Accomplish the basics quicker without needing controllers. You can now use a pinch gesture with your hands to bring up a quick action menu. This allows you to quickly do things like take a screenshot, activate voice commands and more.
    • To bring up the quick action menu, position your palm in front of your face and pinch with your thumb and index finger.

Redesigned Explore Page

  • We’ve redesigned your Explore page to make it easier to find the experiences that you care about. To do this, we’ve made the following updates:
    • Adding cards that make it easier to find your friends.
    • Updating sections so you can discover the games, apps, and content that you care about.

Controller Settings

  • We’re adding the ability to adjust your Touch controller settings not only to give power users more options, but also to improve accessibility and address issues that may arise with wear and tear.
    • The most recent setting addition for v37 is the ability to adjust the thumbstick center dead zone, as well as the thumbstick range. You can make these adjustments from the Experimental Settings section within the settings panel.
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198 REPLIES 198

In other news, windows 11 is still not compatible with Oculus PC. It is also "on the radar".

@Oculus_RyanS wrote:

there should be a fix coming soon. 

If it takes as long as the Win 11 fix, are we talking about months or years?

Level 4

I just noticed that since the update, the hand tracking quality is also back to the level of the first revisions.
If the hands come closer than 2 cm, both hands are hidden.
With V35 overlapping and touching of hands and fingers was possible without problems.

Level 2

How do I adjust the thumb sticks? I see a set left and set right but nothing of changing adjusting the deadzone

I am also experiencing this issue but it is all the time. It is not an airlink or link specific issue, it was obvious to me the moment I started the headset and the edges of everything on the menu in home are also blurry.

I noticed the oculus rep on reddit also seemed to think this is a link/airlink issue in some of their comments. It is an issue across the device for me.

There should be updates every odd hour or an emergency patch or rollback. I am so sick of substandard software deployments with lack of testing. If there are hardware differences between devices causing this mishap there NEEDS to be a FW rollback mechanism. I do not know how much stronger I can put it: its amateurish.

Hey @Captain.Luds , I just deleted your last post targeted at one of the other users. You're welcome to disagree, but not insult other users. Everyone must remain friendly with other members of the community and follow the rules of the board. 
The team is hard at work on getting this issue resolved, but let's keep the discussion in one thread please, there's no need to jump to each of them, it just makes the forums and discussion harder to follow. As soon as there's a fix, I'll update the main thread for the issue so everyone knows. 

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I know you can't give an ETA on the update, but may I ask if updates are worked on or released during weekends?

Obviously it would be ideal but probably unrealistic to have this fixed before the weekend, so I'm just curious if work will continue until it's done, or if the whole team gets weekends off and work will resume on Monday.

There are software folks working over the weekend and around the clock too, but I don't know what tasks they're on specifically. They're working hard on getting a fix out though, so I wouldn't be surprised if they were on it over the weekend.

Help others find great discussions and answers by adding kudos and marking solutions to your questions.

That's great news. Even if it doesn't get fixed before or on the weekend it's relieving to know there is a chance, and progress will still be made during the weekend.