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How to display a monoscopic image in cpp in a DK1 headset, with SDK 0.6 ?

LiquidBretzel
Honored Guest

I am trying to display a single monoscopic image in a DK1 headset (I still use SDK 0.6) I might seem very simple but I can't manage to do that. I found this answer :

"You can just put a texture on a quad in front of the camera."

So I tried more or less this code, but it won't work and I don't know how to "apply" the image on the quad layer...

It is for a school project and the deadline is in a few days... I really need your help since I already tried to understand for hours... I am a big beginner in oculus development and I would gladly get some details or even code templates as explanations 🙂

Thanks by advance ! 🙂

ovrHmd    hmd = nullptr;
ovrResult result = ovrHmd_Create(0, &hmd);

ovrLayerQuad quadLayer;
quadLayer.Header.Type = ovrLayerType_QuadHeadLocked;
quadLayer.Header.Flags = 0;
ovrLayerHeader* quad = &quadLayer.Header;


// ... //

ovrHmd_SubmitFrame(hmd, 0, nullptr, &quad, 1);
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