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Player height based on head tracker positioning

kamoser-ahub
Honored Guest

Player height is determined by the user's profile data in my test game, but the rift's position relative to the head tracker causes the player's height to be automatically adjusted up or down. In other words, if the player's head is above the head tracker, the player seems taller in the game. If the player's head is below the head tracker, the player seems shorter in the game. I would like to automatically adjust the player's initial position to be the "normal" height - in other words, initially, I don't want to make the player taller even if the head tracker is below them. How do I do this?

I do not see any code in the OVRPlayerController or OVRCameraRig class that controls this behavior.

1 ACCEPTED SOLUTION

Accepted Solutions

cybereality-ahu
Superstar

The value comes from the profile, and I'm not sure you can adjust it.

However, see this forum thread about setting the value manually:

https://forums.oculus.com/viewtopic.php?f=37&t=24960

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1 REPLY 1

cybereality-ahu
Superstar

The value comes from the profile, and I'm not sure you can adjust it.

However, see this forum thread about setting the value manually:

https://forums.oculus.com/viewtopic.php?f=37&t=24960