11-30-2015 02:21 PM
Hi everyone ! ![]()
When i wear Samsung Gear Vr -> take it off it and wait about 5-10 seconds, the screen is fade to black. When i wear samsung gear vr again, screen will be white again.
I use unity3d 5.0 sdk.
So, how i can:
1. Reduce time for screen fading after removing the Gear Vr from head (Now is about 5-10 seconds, i want 1-2)
2. Catch event of wear/take off samsung gear vr in Unity3d 5.0?
I would be very grateful for the help ![]()
Solved! Go to Solution.
12-01-2015 01:26 PM
So, it's not possible to change the time it takes for the screen to fade. However, you can check if the device is on or off the player's face by checking "OVRPlugin.userPresent". Hope that helps.
12-01-2015 01:26 PM
So, it's not possible to change the time it takes for the screen to fade. However, you can check if the device is on or off the player's face by checking "OVRPlugin.userPresent". Hope that helps.
11-26-2016 12:13 PM
Does 'OnApplicationFocus' take over for 'OVRPlugin.userPresent' -- with the new built in VR support, not using OVR anymore...