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Audio SDK 1.0.3 available now

DaveDriggers
Level 5
This is a minor patch release with some bug fixes and a couple of new features. Please note the DAW head tracking feature should be considered in beta, but is working. There will be significant improvements in the 1.1 release, including better visualization. We are eager to get your feedback!

New Features

  • VST Integration
    • Added head tracking in DAW.
    • Added Volume Unit (VU) meter.
    • Added support for Adobe Audition v 8.1 (Windows and OS X).

API Changes

  • Oculus Native Spatializer for Unity
    • Log ONSP version number when running test scene.
    • Redballgreenball demo scene - changed scale of audio parameters (room size and audio source curves) as well as visual geometry to reflect real-world scale.

Bug Fixes

  • Fixed incorrect Ambisonics rotation when the listener head rotated.
  • Fixed listener rotation for reflections and optimized performance by removing extra silence after reflections.
  • Oculus Native Spatializer for Unity
    • Fixed parameter setting issue in which volume changes and other settings were not set properly.
    • Fixed volume pop and buzzing anomalies when going in and out of Unity app focus.
    • Various crash fixes and CPU optimizations.
  • VST
    • Fixed scrubbing and loss of early reflections in Adobe Audition and potentially other DAWs.
dave driggers | audio programmer | Oculus VR
18 REPLIES 18

drash
Level 7
Thanks for this!  So, what is "Oculus Native Spatializer for Unity" exactly?  Is some of the spatializer functionality now built into Unity?  If so, which version of Unity does it require?
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DaveDriggers
Level 5
Hi drash, 

It's not quite built-in (you still have to download and install the Audio SDK and install the Unity package), but it is more closely integrated with Unity's audio system. For example, you can easily switch between multiple spatialization plugins in the AudioManager settings. It does require Unity 5.2 or greater.

For more information, you can check out our web-based docs: https://developer.oculus.com/documentation/audiosdk/latest/concepts/book-ospnative-unity/

Cheers,
Dave
dave driggers | audio programmer | Oculus VR

SvenViking
Level 4
The Doppler effect still isn't working with Unity 5.3.4p5 or 5.4.0b15, by the way. I see that the 5.4.0b16 release notes mention:
VR: Added support for Native Spatializer Plugins for VR. Oculus Spatializer included with the support.
so don't know if that might fix it. Downloading now. Edit: No such luck :/.

Edit2: Fix coming soon.
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wadamw
Level 3
So, sorry to be so NOOB about this; but I want to make sure.  So if we want to have Spatialized Audio in our game, the correct path is to integrate this Audio SDK into our Unity project?  Spatialized audio is not built into Unity or the Oculus Unity Utilities, right?

DaveDriggers
Level 5
That's correct, you need to install the Unity package provided in the Audio SDK. There are two versions (Legacy and Native) - if you're on Unity 5.2 or greater, you'll probably want the Native version.
dave driggers | audio programmer | Oculus VR

wadamw
Level 3
Thanks Dave.  

alemusica
Level 2
Hi everybody, I ask you sorry for cross posting but I'm looking for an answer that I can't obtain in a different thread. I have (and a few other users) problems in making the VST being shown within DAWs  excluding ableton. Even Max MSP can't load it. Can you please add some informations regarding this problem? Have you identified it? Will it be solved?
Thanks

DaveDriggers
Level 5
Hi, 

Can you please be a bit more specific so we can identify the problem? 

- What operating system and version are you on?
- What version of the Audio SDK are you using?
- Which DAW are you having problems with?
- Are you getting any error messages, or is the VST just not showing up?
- Does it work in some DAWs but not others?

Thanks,
Dave
dave driggers | audio programmer | Oculus VR

alemusica
Level 2
Hi,
the DaveDriggers said:


Hi, 

Can you please be a bit more specific so we can identify the problem? 

- What operating system and version are you on? OSX El captain 10.11.5
- What version of the Audio SDK are you using?   The latest
- Which DAW are you having problems with?   Max/Msp- Usine Hollyhock 
- Are you getting any error messages, or is the VST just not showing up? VST not showing up
- Does it work in some DAWs but not others? Yes, it shows up in Ableton only

Thanks,
Dave


Usine is 32 bit so it might be the issue but Max is 64 and it is running in 64 (Application->get info->Run in 64 bit).