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Easy custom HRTF profile calibration?

helpfulhenry
Honored Guest
Hi guys, this is probably already extensively covered, (I couldn't find anything in my search,) but instead of using 'average' HRTF profiles for spatial audio, couldn't one calibrate a specific profile by having a routine of using controllers to locate where a sound appears to be in relation to the user?
For example, a sound is played a foot above the user's head, the user then holds their controller at the location they perceive the sound to be (in relation to the headset) and press a button, modify and repeat to build a spatial map.
I only signed up here to share this in case it's helpful; I don't know much about any of this stuff but always dreamed about accurate 3d spatial audio.
🙂
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