We have confirmed with Unity that the Android version of our spatializer does not properly register in Unity versions 2017.2 and above. Unity has found the issue and will be fixing it in the next public release.
hey there, as described here I also have problems with spatial audio. "Unable to find libAudioPluginOculusSpatializer" is in the adb log (Go and Gear) using Unity 2017.4.2 - can you confirm, that there is a problem with my Unity version too and maybe the same as described here?
I just wonder, why Unity seem to have to fix it in nearly every version... is there nobody at Unity / Oculus testing a new version with a project with basic features (like spatial audio)?
Which version would you currently recommend for stable Oculus mobile development? In general I would love something like a certificate for the current best unity version from a person, who tested it deep enough to find obvious bugs...