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Oculus + FMOD + Unity - Attenuation ramp

shaunnortonAU
Level 2

I have set up an FMOD event with Oculus spatialization. As I approach the sound, it's inaudible for most of its range, and then suddenly it ramps up in volume when I'm right next to it.

 

I can give further details later, but firstly just want to know if others have encountered this issue with Oculus spatializer.

 

If I use the FMOD "3D Object Spatializer" then it sounds much smoother, I can hear it as I approach.

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