11-02-2017 07:45 PM
11-03-2017 11:07 AM
11-05-2017 12:12 AM
11-06-2017 09:31 AM
11-06-2017 11:50 AM
08-09-2018 08:33 AM
'Petroza said:
I agree with what Cameron said on the FMOD Q&A, it sounds like the plugin isn't loaded in UE4. You need to make sure the Oculus spatializer plugin is loaded correctly in UE4 (not just in the FMOD Studio Editor). The plugin is the DLL and the game (UE4) needs to know about it so that it can load the banks and play the sounds.
08-09-2018 12:02 PM
08-09-2018 04:01 PM
03-09-2021 05:05 AM - edited 03-09-2021 07:06 AM
@SMDVR_Dev did you ever get this sorted?
I'm not sure if the Oculus folder structures matches their guidance on this.