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OculusSpatializer in Mixer Channel

audionomio
Honored Guest
Hi, I would like to use one single instance of OculusSpatializer to spatialize a number of sounds to a common spot. Is it possible to use the OculusSpatializer as a mixer insert?
I figured that the appearance of OculusSpatializer (not OculusSpatializerRefelction) in the Unity Mixer is an error. But that would exactly what I's need if I could set a location in space to it ...

Any other method you would suggest to apply one Spatializer to multiple Sources? I tried it but your script is not set up for it. It looks for a single source.

Bests, Mathis
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