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Question about the audio SDK for Unity

Level 3
I know there is settings for room size and reflection values but theres no position setting in relation to all the audio sources. Does it assume the center of the room is at (0, 0, 0) or does it assume the center of the room is at the position of each audio source, or neither and theres something im missing?

Level 4
Hi rubixcube6,

From our Notes and Best Practice section in the Legacy Spatializer (note: it appears that this hasn't migrated over to the Native Unity integration, we will fix that):

Note that the theoretical room used to calculate reflections follows the listener's position and rotates with the listener's orientation. Future implementation of early reflections will allow for the listener to freely walk around a static room.

Hope this helps!
Peter Giokaris Senior Software Engineer