04-21-2015 04:15 PM
04-21-2015 07:16 PM
04-21-2015 08:08 PM
but rotating around your head you don't hear much front/back?
04-22-2015 09:31 AM
04-22-2015 09:41 AM
04-22-2015 02:54 PM
Can you clarify -- are you doing this on GearVR or PC?
I noticed youve got the attenuation curve set to linear. Maybe try a logarithmic or natural curve.
https://docs.unrealengine.com/latest/IN ... index.html
04-22-2015 03:54 PM
04-22-2015 05:06 PM
However our integration on UE4 only works with Windows and XAudio2
04-22-2015 05:33 PM
04-22-2015 08:16 PM
"Bino" wrote:
Ohh, this changes a lot for my GearVR Jam entry. Is it technically possible to be integrated for the GearVR? If so what is required?