but rotating around your head you don't hear much front/back?
Can you clarify -- are you doing this on GearVR or PC?
I noticed youve got the attenuation curve set to linear. Maybe try a logarithmic or natural curve.
https://docs.unrealengine.com/latest/IN ... index.html
However our integration on UE4 only works with Windows and XAudio2
Ohh, this changes a lot for my GearVR Jam entry. Is it technically possible to be integrated for the GearVR? If so what is required?