So far I've tried ONSPPropagationGeometry/ONSPPropagationMaterial
combination. It's in beta, partially broken, and had severe performance
issues in a small test situation (small room with furniture, one static
sound source, two moving sound sources)....
I have set up an FMOD event with Oculus spatialization. As I approach
the sound, it's inaudible for most of its range, and then suddenly it
ramps up in volume when I'm right next to it. I can give further details
later, but firstly just want to know ...
Hello all! I need to side-chain spatialized objects to use in an RTPC
for ducking stereo tracks in Wwise. I have tested this on the audio bus
with the Oculus Spatializer mixer plugin with the desired results, but
since i need this for groups of sound...
Hello everyone.We are currently running tests with the Oculus
spatializer Plugin (OCULUS ovr audio spatializer wwise 31.1.0) in WWISE
( 2021.1.1.7601 ) in UE4.25.For some really weird reason, the 'bypass'
checkbox in Oculus spatializer now simply mut...
When bringing listener and source close together, the audio gets quieter
and quieter until it is completely silent when overlapping them.It only
happens when using the ONSP Propagation. (Adding a geometry and building
the scene, creates this problem)...
Hello.I'm developing an oculus quest2 app in unity using BLE-MIDI
devices.I installed the apk of "MIDI BLE CONNECT"
to recognize the BLE-MIDI device and paired it. I...
I'm just getting started with using the spatializer plugin, and I've
been confused by the similarity/difference between Oculus Spatializer
Unity component (Dynamic Room Modeling) and the
OculusSpatializerReflection effect that sits on the audio mixer...
This is a minor patch release with some bug fixes and a couple of new
features. Please note the DAW head tracking feature should be considered
in beta, but is working. There will be significant improvements in the
1.1 release, including better visual...
the title says it all. when trying to visualize the raycasting with the
oculus sdk, osp_unity_getraycasthits always returns vector3.zero. i will
include a screenshot to show what i mean. I am on unity 2020.3
OVRAudio static libraries will no longer be included with an upcoming
release of the Oculus Spatializer Audio SDK.After reaching out to many
developers in the community, we've found that virtually all use the
shared (dynamic) libraries exclusively. I...
Hi there, I am kindda new to sound design so this might sound a bit
stupid. We are developing a project where the scale is pretty big and
the player is like inside a diaroma, so most of the elements that emit
sound are like 20 to 40 meters away from ...
Hello.I'm running Unity 2018.4.18f and was finally trying out the
Propagation Geometry functionality in the Oculus spatializer following
the directions listed here.I'm using the latest Oculus for Unity tools
from the Asset Store as if May 16, 2020. B...
I can't find the bug reporter anymore. Posting this here and to the
"Contact" form. The "Oculus Spatializer Native" package for the Oculus
Audio SDK (
) contains native librari...
I'm not getting Oculus spatialiser linking between FMOD and UE4 on
Win10.I have regular (non-Oculus) 3D sound working fine through Rift S.
As instructed here
I have ...
Howdy - I've installed the Oculus Spatializer to my FMOD Studio and it
shows up fine in the program. I've dropped the Oculus Spatializer onto
my event's master track. When I play events within FMOD, everything
works/sounds fine. When I build and drop...
Dear Developers, I am trying to generate spatialized sound though a C++
script by making use of the Native Oculus Audio SDK. In the end, I find
that my audio is spatialized, but lacks any reverb or reflections. The
only reference for devloping the sc...
I get this error every time I try to buid and run my project, " GUID
[a57801270cf689244b48012cf9db1713] for asset
I'm in the middle of implementing Wwise acoustic rooms and portals in my
UE4 game, and I've come across a blocking issue. As I traverse through
the various rooms, I start to receive the following message:[Oculus]
Warning: Multi-Position mode not curr...
Hello. Oculus Quest Bulid Testing.Unity Version 2019.3.9fLTSOculus SDK
newest versionBulid il2cpp ..Build in the above environment, but this
problem occurs in the Oculus Sample scene.What is the solution?02-02
15:00:23.591 11081 11095 I Unity : Syste...
Hi,I am new at VR coding and just finished my first prototype of a small
game. The game has sounds that I play via SoundPool (java). This works
fine on the Quest 2. But when I record a video of the game on the Quest,
there is no sound. Is the reason ...
Hi!Is there an option, in the Unity integration of the Oculus audio
spatializer, to mute the direct portion of the sound coming froman audio
source, but keep the reflections (its indirect sound), when using the
audio propagation feature?The intended ...
Oculus audio groups do not work when entering gamesYesterday in the
group we were 6 people 5 with the oculus quest 2 and 1 with the oculus
quest 1 and when we were at home we all heard each other, but when we
entered the games the audio failed us ran...
Hi there,I have been trying to make this work for a few hours and can't
make it happen.-I'm using Unity 2019.3.4f1-I'm using Fmod 2.01.00-Up
until now, audio was working fine, the fmod implementation in Unity had
no issues.-So, tried to add the Oculu...
Hi, We are currently using Wwise 2018.1.9 with Unity 2018 successfully
with Quest+Rift-S (has been an awesome combination actually). I want to
access some of the 2019 Wwise features (wwise motion primarily for
controller haptics). Is there a plan to ...
I have problems with the Oculus Spatializer AAX plugin. I have tried
several versions of the plugin, including the latest version on the
website as of today July 04, 2020. When PT is being launched an error
window with this message appears: The follo...
Hello,I am in audiovisual school and I have been working on Pro Tools
since February 2018.I have never been able to run the Oculus Spatializer
AAX Plugin in Pro Tools 2018 (Mac OSX El Capitan), nor any updates
since, so it works well in VST in Ableto...