Audio SDK Development
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How to use line array system right?

I'll open Pandoras box a smidge and try to give a ballanced answer (the point source vs line array question always seems to end up descending into a bunch of people simply arguing for whichever system was cool when they learned the job)Basically, the...

UE4 FMOD OSP 1.1.1 Broken Spatialization

I am trying to get the latest OSP plugin working in Unreal with FMOD, and I set up some of the ambisonic samples like they said in the documentation (placed the node on the audio track not the master, verified that it is going from 4 channels down to...

owenwp by Level 5
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Brutal attenuation roll-off ONSP Audio Source

Hi I have a problem using the attenuation setting of ONSP Audio Source Component. The moment the audio listener step out the min zone, the sound is extremely attenuated, though it's still in the max zone and really close to the min. For example, with...

Hearing voice chat from other games?

We've had something strange happening recently and I'm wondering if anyone else has seen this.We have a two player game that had code added for adding remote talkers as part of the game mode's PostLogin call. We were in the process of adding sessions...

Oculus Audio FMOD plugin for arm64 (Android)

Hello, do Oculus have plan to build the android runtime of Spatializer FMOD plugin (aka for arm64 processor?I succeded to run FMOD with Oculs Audio plugin on a Google Pixel device (Daydream VR) using Unreal integration, b...

[Gear VR] UE4, new audio engine and HRTF sound

I just found out that FMOD increased its indie licensing fees aggressively, which makes it hard to justify using FMOD for Gear VR development.I am under impression that new audio engine that is experimental in 4.15 and will be finalized in 4.16 suppo...

Ambisonic Microphones

I'd love to hear people weigh in on ambisonics. I'm looking to pick up an ambisonic mic pretty soon, but I'd like to know who else is using them for VR already and what you think about them vs. other gear.My background with 3D audio is more on the om...

ajocular by Level 2
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AAC audio ?

Just saw this camera: and it says "Audio format AAC". I recall AAC was not supported not too long ago, so I am wondering if that's still the case and if it is, when is AAC audio support is coming to Gear VR (not sure if AAC is sup...

Bluetooth headphones are not recommended ?

I've been looking for some terrific bluetooth headphones (5.1 or 7.1) to be used with my S6 / Gear VR and stumbled upon this article: the verdict "...Bluetoot...

C++ Audio SDK request

Hello,I'm really interested in the C++ audio sdk for spatialization and head tracking.I've read in the documentation that it is available upon request in the audio development forum."A low-level C/C++ SDK that provides spatialization and (optional) r...

ondwl by Level 2
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Wwise/OSP bus structure

Assuming I have a Wwise bus that contains the spatializer plug-in underneath a Master Bus (as outlined in the docs), is it fine to have sub-buses underneath that OSP bus? The reason I ask is that I've been seeing some strange behavior with OSP settin...

rbaffy by Level 2
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Oculus Audio SDK Plugins 1.1.1 Released

Oculus Audio SDK 1.1.1This document provides an overview of new features, improvements, and fixes included in the latest version of the Oculus Audio SDK.Overview of Major ChangesThe 1.1.1 release adds an updated version of the Oculus Native Spatializ...

Resolved! ambisonics API in 1.1

Hello! I was hoping you could shed some light on a couple of the ambisonic API calls:ovrAudio_CreateAmbisonicStream( int SampleRate, int AudioBufferLength, // if I had a pointer to ambisonic float data with 40 samples total / 10 time points, would th...

ambisonics API in 1.1, part 2

When I try to call the following functions from the API, I get linker warnings:1. error LNK2019: unresolved external symbol ovrAudio_SetListenerVectors2. error LNK2019: unresolved external symbol ovrAudio_ResetAmbisonicStream3. error LNK2019: unresol...