Thanks for providing feedback on Headgear New Title 1 (temp title). We have been working on it since 01.10.2018 and am ready to receive early market signal from fellow VR developers.
Game Type
Casual relaxing puzzle game
Current State
It is in early alpha stage working purely on the core game play loop. We are iterating between two different control styles and once we've confirmed the core gameplay loop then we will add the assets, UI etc. Game balancing is also still being highly tweaked to get more dificult as you progress
The game itself is a consume objects smaller than you - avoid objects larger than you with realistic physics relaxing puzzle game.
It is being designed for both 3dof & 6dof HMDs as well as 3dof and 6dof controllers. -> so Go/GearVR & Quest & Rift (with Go and Quest being the initial/main focus)
Other missing features:
Proper UI
Many specific oculus publishing requirements
real models
proper room scalling. (If on a 6dof hmd it still needs to warn the player when moving out of bounds)
Leaderboards
Achievements
Level progression
Tutorial
How to play
In this control scheme your controller is a wand/bat that can be used to do the following:
Press trigger to place marker the players sphere should move towards. This is great for 3dof hmds to return the players sphere if it's been pushed away.
Push other spheres either into or away from players sphere
Push players sphere saving the energy required for moving independantly
Press the D-pad up or down to push or pull from the wand
Back button to open menu: use the checkboxes to switch game modes then press restart level
What to imagine when testing
Objects are not just spheres but something organic feelings with their own animations
High quality ambient graphics created with Unreal (see visual developement references below for an idea)
Very relaxing music
interesting animations when a sphere is consumed
vfx when bouncing off a wall
vfx on wand (controller)
increasingly difficult levels
You've already played through tutorial levels explaining the controls and goal of the game
What to give feedback on:
1. Do you think the core game play will make for a interesting puzzle game once the aimed atmosphere is there graphically?
2. How is the difficulty of this level? (easy / medium / hard)
How to get access
(Current available build is for the Go). Please contact us on support@headgear.io or making a post here for getting access to give early feedback.
Thanks again. I look forward to your feedback
Early Visual development references: (note again none of this is in place but it gives an idea of the visual style that will be included once the core game play loop is settled upon)
Hey @ENiKS thanks for the interest. We'll have a slightly better alpha build ready early next week. I'll ping you again here once it's uploaded and shared with you!
We've decided there are a few more features we'd like to implement first before granting access to get feedback. I'm predicting a few more weeks to get a few more core features into the alpha, then we'll add you all!