Solved! Go to Solution.
I can't figure this part out:
"OVRLipSyncContext must be added to each GameObject which has the morph or texture target that you want to control.
OVRLipSyncContextMorphTarget and OVRLipSyncContextTextureFlip are the scripts that bridge the viseme output from OVRLipSyncContext."
Do avatars even have facial blendshapes? If yes, how do I access them for the OVRLipSyncContextMorphTarget script?