Thanks for the feedback here. I'm passing your questions on to our Lipsync team for their review and input.
I was looking for the option to change the playback sequence at runtime and it turned out to be pretty easy. In Plugins\OVRLipSync\Source\OVRLipSync\Public\OVRLipSyncPlaybackActorComponent.h changeUPROPERTY(EditAnywhere, Meta = (Tooltip = "LipSync Sequence to be played"))UOVRLipSyncFrameSequence *Sequence;
toUPROPERTY(EditAnywhere, BlueprintReadWrite, Meta = (Tooltip = "LipSync Sequence to be played", ExposeOnSpawn = true))UOVRLipSyncFrameSequence *Sequence;
and rebuild the plugin. This will make it possible to set the value using normal get/set nodes, as well as expose it automatically in the "Add OVRLipSyncPlaybackActorComponent" node.