Avatars / Social SDK Development
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Forum Posts

NPC Avatars?

Hello,My client and I are building a project that intends on using OVR avatars as veritable NPC's. My question is: is it possible to use several oculus accounts—each with their own customized avatar—in game(unity3d)? Is such a practice possible? Othe...

Avatar hand question [solved]

Hello everyone. I'm contacting you today as I'm in the process of creating a lever in one of my games. I'm currently trying to make the avatar hand stick to the lever until the distance is more than X centimeters. What I've tried so far was to make a...

Yoirgl by Expert Protege
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Bounds for Avatar SDK

Hi,I am using Avatar SDK and my app allows the user to move their freely in space using the thumbstick.The user simply points at the direction they want to move in and use the thumbstick to move there. I do this by changing the eye position. Everythi...

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droushi by Sightseer
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  • 1 replies
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RequestAvatar userID parameter

This may seem like a simple problem, but assuming I'm in the OnLoginComplete delegate, how do I convert the userID from an FUniqueNetId to the uint64_t parameter required by RequestAvatar?The sample is nice and all but it uses magic numbers to test a...

OVR Avatar Hands disappear in Build

I am using Avatar hands and controllers in my app and they work fine in the Unity (5.5.2f1) editor, included the 3 AvatarSurfaceShaders in the Graphic settings but after building the controllers and hands are gone. Every interaction with objects (gra...

lXg99 by Explorer
  • 681 Views
  • 1 replies
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Using custom touch controller textures

We would like to be able to skin the Touch controllers to fit the theme of our app, and also to change button labels and make other small modifications on the controllers to match our apps functionality. Because all of the content from the Avatar SDK...

jlink by Explorer
  • 1804 Views
  • 8 replies
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Avatar networking issue 1.14

Is it possible to get updated documentation about packet recording and playback ? i used to dismantle the packet to optimise size of what goes trough my network OvrAvatarPacket packet = args.Packet; OvrAvatarDriver.PoseFrame frame = packet.FinalFrame...

Yoirgl by Expert Protege
  • 438 Views
  • 2 replies
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Build times in unity when using avatars

Is there any way to get around the huge increase in build times brought on by the avatar shaders?I understand that all the variations need to be compiled, but i'm averaging 30 minutes+ on builds when including the avatar shaders, vs. 1-2 minutes with...

MikeF by Trustee
  • 263 Views
  • 1 replies
  • 2 kudos