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Capture SDK Development
Optimizing 360 video for Oculus Go
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Optimizing 360 video for Oculus Go
Shahronan
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07-03-2018
12:47 PM
Hi.
Currently using Insta360 Pro for 6K stereo capture and wondering about the best practices for delivering for playback to Go, both from internal storage and then from inside Unity application. Any help is much appreciated!
S.
360 video
frame rate
Resolution
Stereoscopic 3D
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see1Z9V2
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07-13-2018
11:35 AM
Just to confirm - does John Carmak's post say the effective resolution for Go is
3840x2160 video at 60 fps?
PIXACORE
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07-20-2018
09:27 AM
Hi,
Does anyone have an idea on integrating the vr 5k player with an existing unity project?
emilien_degut
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06-20-2019
08:33 AM
Any news about it?
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