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Optimizing 360 video for Oculus Go

Shahronan
Honored Guest
Hi. 

Currently using Insta360 Pro for 6K stereo capture and wondering about the best practices for delivering for playback to Go, both from internal storage and then from inside Unity application. Any help is much appreciated!

S. 
3 REPLIES 3

see1Z9V2
Honored Guest
Just to confirm - does John Carmak's post say the effective resolution for Go is 3840x2160 video at 60 fps?

PIXACORE
Explorer
Hi, 

Does anyone have an idea on integrating the vr 5k player with an existing unity project?

emilien_degut
Explorer
Any news about it?