I'm setting up a small team to work on createing custom hands for oculus rift games with touch controllers the team will be open and the code will be shared with everyone and if anyone is interested in joing please feel free to join this is for everyone
so far only thing most people do is create snapping to the hands but i think i found a way to make the hands wrap around objects as if they were physically picking it up so far i only have the theory for it but i need some help making this happen
when i clicked the link i got redirected to this website https://www.hitechcreations.com/index.php I'm looking for a way to stop the hand animation when the hand is closing to grab an object, but i also wanted to stop the individual fingers based off of collision that are happening for each one
theres the snapping object to hand effect but it dosnt look good in certain situations so i wanted to see if we can create physics based grabbing script for the hands or the illusion of one
i can create animations but programming is kind of slowing me down im not that experienced with it but i do have the general idea of how to program this and set it up in unity... not sure what you would prefer to work with
I've never worked with unity. I've always worked with our propitiatory GE. Are you thinking colliding the mesh and then working backwards to recompute the angles?