06-29-2018 12:06 PM
06-29-2018 01:29 PM
weightlessdev said:
Hi Deb, from your gamer’s and oculus business woman stand point, what type of video games do you think are having or will soon have a big impact in consumers that use a 3DOF HMD
06-29-2018 01:30 PM
stevehinan said:
Does Oculus have a youtube style app that allows sharing of vr180 videos on Go and Rift?
06-29-2018 01:50 PM
06-29-2018 02:01 PM
DebbieMoody said:
Hi Deb, I joined Oculus Start on 2 May and was wondering whether there's any news on when I can expect the development out? (I'm in the UK)
06-29-2018 02:02 PM
jons190 said:
Hi. Any good tips or checklists or advise on what brings the most impact on app store sales? Anything we should do before, during and after launch that helps drive sales? Cheers!
06-29-2018 02:15 PM
Dominic666 said:
Hello.
I have followed Oculus since the DK1 and been toying around/developing with oculus and the Vive to this day (having both the Dk1 and dk2, oculus+touch and vive). I can do 3d development from creating 3d models to using ue4 and unity, even developing (hardware and software) VR glove prototypes with 9DOF IMUs and flex sensors. I would love a career in VR but unsure the best approach to take and any advice would be amazing!!! I currently make intelligent 3D models and program the software behind intelligent modelling of gas and oil plants for asset relocation and running, and feel I have so much I can can contribute but not sure where to turn next? I am located in the UK but feel the UK is struggling to focus on the future in the current climate. I am a family man working a full time jobs and pulling in extra jobs where I can but I need to make a difference when there is so much to gain!
Sorry for ranting but if anyone can point me in the right direction to make a change in the uk, let me know!
I have lost count of the times people have now wanted to peruse VR/AR with no end product and people throw money at it! I want to create some with an actual end product
Many thanks to listening to my rant!
Dominic
06-29-2018 02:39 PM
deb.nebula said:
DebbieMoody said:
Hi Deb, I joined Oculus Start on 2 May and was wondering whether there's any news on when I can expect the development out? (I'm in the UK)
Hi DebbieMoody,
Thanks for submitting to the program! Checking with the team, great news is that there are batches being actively processed for the region.
As next step you can reach out to oculusstart@oculus.com to get an update on your submission.
06-29-2018 02:39 PM
CubicleNinjas said:
Thank you for the AMA Deborah! 🙂
What are common mistakes developers make in the Oculus ecosystem? What should they do instead?
What does the content team on the Oculus end entail? Is this managing external devs or working with outside parties?
What's are some of your favorite VR apps or games?
Thanks!
06-29-2018 02:42 PM
dckrantz said:
Hi Deborah! We are in the final days of a Kickstarter for Chiaro and the Elixir of Life, an adventure game inspired by Zelda and the films of Studio Ghibli. Oculus supported us in the early days of prototyping with a DK2 and after a lot of hard work we're closing in on a final release near the end of this summer.
Phil Greenspan sparked a discussion among some dev peers and I recently when he talked me out of releasing a public demo for Chiaro, suggesting that data points to demos reducing sales. But since VR games are so hard to communicate what they're about to players without actually trying it, I'm still not totally convinced. For example, Moss released a free demo on PS VR and this seemed to help sales a lot, to the point where now Moss is available on the Oculus Store. In what instances have you seen free public demos help sales and why? Assume that the demo is terrific (because I think it goes without saying that releasing a mediocre demo is going to hurt you badly).
Phil also made a point to suggest targeted advertising can help sell PC VR games. If you had to give 5 key tips to running an ad campaign for a VR game you're about to launch, what would they be? The more specific you can be the better as I think tons of people reading here would be extremely appreciative.
Lastly but not least, I also know that mixed reality video content can be extremely effective as a means of showcasing what your experience feels like. What do you think the most important aspects of an effective, high quality piece of mixed reality video content are?
Thank you so much, appreciate your time. 😄
06-29-2018 02:43 PM