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Matt Conte - Developer Relations Engineering Lead

Hey, I’m Matt Conte, and Irun our Developer Relations Engineering team at Oculus HQ in California. Myteam works closely with VR developers on a variety of aspects from performanceanalysis to VR design guidance. I came from the games industry, where I...

mconte by Oculus Staff
  • 2309 Views
  • 52 replies
  • 5 kudos

Chris Pruett - Director of Ecosystem

Hi folks! My name is Chris Pruett, and I am the Director of Ecosystem for Content here at Oculus. I joined Oculus in 2014 and have spent the last four and a half years helping developers build better VR apps and games. Before that I ran a game studio...

Deborah Guzman - Developer Strategy

Hi everyone!This is Deb with the Developer Strategy team at Oculus. It's been 3 years for me here with the company, starting out on the Customer Service / Fulfillment side and the past year with the Content team.I actually first heard about Oculus pl...

Oculus Go AMA panel

Hi everyone! I’m Reina Shah and I currently manage Entertainment content at Oculus. Prior to joining Oculus, I spent 10 years in gaming- from financing FB and mobile game companies, to user acquisition for social and mobile titles, and most recently ...

la_reina by Level 4
  • 7958 Views
  • 128 replies
  • 12 kudos

Tom Heath - Development Engineer

Hi– I’m Tom Heath, I’ve been with Oculus since 2013, and am very enthusiasticabout VR! Those early days saw a lot of developing and pioneering for VR,and I still continue with that to this day, especially exploring locomotion inVR. My role at Oculus ...

TomHeath by Level 4
  • 3807 Views
  • 67 replies
  • 7 kudos

David Borel - Engineering Manager, Engine Integrations

Hello Oculus developers! I'm David Borel. I've been in graphics for >10 years at NVIDIA, Havok, zSpace, and 4 years next month at Oculus, where I lead the Engine Integrations team. We focus on core VR and performance in popular engines like Unity and...

vrdaveb by Oculus Staff
  • 3713 Views
  • 47 replies
  • 0 kudos