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OVR Lip Sync Morph Target allocating more Blendshapes than necessary

BonzomiBabuya
Level 2

BonzomiBabuya_0-1623551968858.png

BonzomiBabuya_1-1623551993687.png

Hi, I've set up the 15 visemes for my character, and on play mode, I can't use the blendshape 'vrchat_blink' because the script  'OVR Lip Sync Context Morph Target' is reserving blendshapes from 0 to  15 instead of 0 to 14 when I set 'Viseme to Blend Targets' array to 15.

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