Finally able to generate misc stuff from scripts into Tuscany xml engine with collisions. I will use my fancy object creation code to put some fancy large maze type enviroments as a demo. But these are sterile wanderings. We need animation. So despite the better consideration of NOT coding engines, I will look into integrating the iphone VR graphics sdk that has animation nodes, which I interfaced to my perl sdk a few years back. I give up on iphone gpu graphics for Oculus VR as an excellent platform to demonstrate my object build code prowess. Huge levels can be generated in hours, if the gpu and VR sdk can take it.
Hi, I'm looking for something very similar like this. My goal is to display machine simulations in oculus with movements of robots for example. Basically, it would be the best to display the contents of a CAD-3d viewer with an Oculus. Here, my thought was to use a replacement for the tuscany.xml for static models, but I have no guess how to allow motion of model components. I'll try to figure out how the structure of the tuscany.xml is, or if you could give me a hint where to find information about the xml-structure, I'll be really glad!