12-22-2014 09:32 AM
We have tested countless ideas (locked backgrounds, grids, FOV reduction, blur, head-movement based navigation, etc), but as of yet, there is no universal solution. Everything promising is very situationally dependent, not a silver bullet.
I'm disappointed that our extensive research has not turned up a universal fix for vection, but it is not for lack of trying.
RL --> VR
S --> S Head/torso is stopped in RL / Avatar stopped in VR
V↑(A) --> A↑(Ja) We start moving (accelerating) head forward / Acceleration increase in VR
V --> A We continue to move head at constant velocity / Constant acceleration in VR
v↓(D) --> A↓(Jd) We start stopping (decelerating) head motion / Acceleration decrease in VR
S --> V Head stopped in forward position / Constant velocity in VR
02-25-2015 02:27 PM
05-28-2015 05:48 AM
05-28-2015 06:18 AM
"rschwarzwald" wrote:
Do you think you could make a UE4 template that uses this?
I would really like to try this out in different projects.