Thought I'd throw this out there to see what ideas people have on these two topics. They're two areas I've put a lot of thought in but my thinking has gone stale... Share right off the top of your head - no filter.
Bullet Time in VR
I'm making a Hotline Miami inspired game in VR. I've been playing with various Bullet Time mechanics to give the player a fighting chance. There's only so much mobility I can give the player before I make a vomit simulator. I don't want to make the mechanic overpowered as the game still has to be hard.
When I make it like Max Payne it looks amazing but the challenge is gone. Thoughts on Bullet Time VR? Perhaps there's something else I can do to give the player a fighting chance? I've tried activating it by raising your hands like you're under arrest but I face palmed myself while in the middle of some action...
Headshake in VR
For obvious reasons I can't shake the camera in VR or jerk the player backewards. But I want gun fire to have an impact and mean something. I've been thinking of "shaking objects" and particle effects.
The speakers shaking is something I've tried on impact for a split second but it's hard to notice.