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A Wake Inn - new horror (escape room like) game with vibes from the Saw movies

RuneSR2
Level 16

 

 

https://store.steampowered.com/app/1383690/A_Wake_Inn/

 

After games like Hinge I wasn't expecting much from A Wake Inn, but for now I've been positively surprised. Note that the the game was made for Rift CV1 (the devs constantly show CV1 hmds in their making of vids - and all in-game controller pics show CV1 Touch, even when using Index controllers, lol), but the devs did not support native Oculus (SDK) drivers. Quite annoying as this game is very dark and could benefit from ASW 2.0. I have just written to the devs and asked for native Oculus driver support. 

 

So it's basically a Rift CV1 game which for some strange reason only is sold on Steam (for now), sadly. 

 

In short, it's a horror game. VR Focus and Upload VR rated the game 3/5, and maybe it is, but I was impressed using the Index (for now feels more like 4/5 rating to me, maybe even more if I get native Oculus driver support). Index controllers worked fine and you have full locomotion (in a wheelchair). Devs say it'll take at least 5 to 6 hours to complete the game. 
Textures are very detailed even using res 100%, and I've never tried using a wheelchair before - quite a strange and disturbing experience. For this reason the game should be played sitting on a chair, not in a couch, as you need free space for your arms to manually move the wheels on the wheelchair. It's not the worst and most scary horror game, even if it seems inspired by the Saw movies - then again, I have not completed the game, maybe devs are saving the most scary parts for last... 😱 Another inspiration for the game clearly was Steampunk.

Black levels looked great using the Index. The dynamic shadows are pretty awesome too. The price seems quite fair too - you'll get 15% off until March 4.

Performance was fine using my oc'ed GTX 1080 (which for comparison performs exactly like MRTV's RTX 2070 Super in OpenVR Benchmark). I'm using High, not Ultra, as the bloom effect seemed too much on Ultra. Had a few dips below 90 fps, but motion smoothing helped nicely. 

 

Going to play it more tonight, when the kids sleep... 

 

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i7 7700K (4.5GHz); MSI GTX 1080 8GB Gaming X (oc 2100MHz gpu boost, 11GHz mem speed); 16GB 3200MHz; MSI Z270I (VR-Ready) mainboard; Samsung 961 NVMe 128GB (OS) + Samsung 860 4TB SSD (games) + Toshiba P300 HDD 3TB (games); Win10; Valve Index and Oculus Rift CV1 using super sampling 2.0.      "Ask not what VR can do for you – ask what you can do for VR"

8 REPLIES 8

RuneSR2
Level 16

Just had time to investigate more why UploadVR only gave the game 3/5, and it seems they had problem due to using a hmd with lackluster tracking, namely the Quest 2:

 

"Since you have to put your hands down by your sides sometimes my Quest 2 wasn’t able to see what they were doing so well. Naturally, an outside-in headset like an HTC Vive, Index, or Rift CV1 would avoid this issue."

 

I really had no such problems with the Index, and of course the cameras on hmds without proper tracking may have severe issues when the cameras can't see the controllers, like when looking straight-ahead while using your hands to turn the wheels on the wheelchair. Maybe this truly is a CV1 game after all, lol 😉

i7 7700K (4.5GHz); MSI GTX 1080 8GB Gaming X (oc 2100MHz gpu boost, 11GHz mem speed); 16GB 3200MHz; MSI Z270I (VR-Ready) mainboard; Samsung 961 NVMe 128GB (OS) + Samsung 860 4TB SSD (games) + Toshiba P300 HDD 3TB (games); Win10; Valve Index and Oculus Rift CV1 using super sampling 2.0.      "Ask not what VR can do for you – ask what you can do for VR"

RuneSR2
Level 16

The game has just been patched, now Index controllers should work perfectly, and performance should be much improved:

 

https://www.roadtovr.com/unassuming-one-man-vr-project-gorilla-tag-sees-42k-players-in-first-two-wee...

 

Devs have problems with the Oculus drivers, but they said they are working on fixing native Oculus driver support.

i7 7700K (4.5GHz); MSI GTX 1080 8GB Gaming X (oc 2100MHz gpu boost, 11GHz mem speed); 16GB 3200MHz; MSI Z270I (VR-Ready) mainboard; Samsung 961 NVMe 128GB (OS) + Samsung 860 4TB SSD (games) + Toshiba P300 HDD 3TB (games); Win10; Valve Index and Oculus Rift CV1 using super sampling 2.0.      "Ask not what VR can do for you – ask what you can do for VR"

RuneSR2
Level 16

Not really sure the latest patch did much - I didn't feel any better performance, but I didn't measure it. It's quite rare that devs by some magic trick can greatly increase performance in just a few days. Index controllers are better supported, but still you cannot point with one finger, so controller support could still improve.

i7 7700K (4.5GHz); MSI GTX 1080 8GB Gaming X (oc 2100MHz gpu boost, 11GHz mem speed); 16GB 3200MHz; MSI Z270I (VR-Ready) mainboard; Samsung 961 NVMe 128GB (OS) + Samsung 860 4TB SSD (games) + Toshiba P300 HDD 3TB (games); Win10; Valve Index and Oculus Rift CV1 using super sampling 2.0.      "Ask not what VR can do for you – ask what you can do for VR"

Luciferous
Level 12

Graphics look impressive.

Graphics are great/nice/better-than-the-usual-stuff - but also demanding, we're not exactly talking Alyx optimization level here, lol - but it's not bad either (like Hinge). That's why I hope they get native Oculus drivers - I'd really love to experience this dark game with oled and ASW 2.0. For now I only use the Index.

 

If found that 120 Hz was a lot smoother than 90 Hz - but that's because 90 Hz in my case (high graphics setting) means 45 fps, while I mostly get 60 fps in 120 Hz. That's equal to 33% more performance. 

 

Maybe I should try that in Squadrons too - many say that game is optimized for 60 fps, but that's another story...

 

Btw, I did give Hinge a bad review - devs just offered me a free copy of the full game, if I'd consider trying the game again, I'm weak and easily bribed... 

RuneSR2_0-1615039114388.png

 

 

i7 7700K (4.5GHz); MSI GTX 1080 8GB Gaming X (oc 2100MHz gpu boost, 11GHz mem speed); 16GB 3200MHz; MSI Z270I (VR-Ready) mainboard; Samsung 961 NVMe 128GB (OS) + Samsung 860 4TB SSD (games) + Toshiba P300 HDD 3TB (games); Win10; Valve Index and Oculus Rift CV1 using super sampling 2.0.      "Ask not what VR can do for you – ask what you can do for VR"

RuneSR2
Level 16

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Actually not a bad game, and Index now has full finger tracking - and performance is fine. Still waiting for native Oculus drivers, I'd greatly appreciate using oled + ASW 2.0. Follow any updates here:

 

https://store.steampowered.com/news/app/1383690?fbclid=IwAR3_k9WQxz-MmVUx1-wzpjaKRBkN_pi2RUp6Smt3tg0...

 

Btw, this feels more like a dark adventure game - at least I haven't been much scared yet... Knock-on-wood...

 

Some nice art:

 

1383690_screenshots_20210303150619_1.jpg

1383690_screenshots_20210307224558_1.jpg

  

 

i7 7700K (4.5GHz); MSI GTX 1080 8GB Gaming X (oc 2100MHz gpu boost, 11GHz mem speed); 16GB 3200MHz; MSI Z270I (VR-Ready) mainboard; Samsung 961 NVMe 128GB (OS) + Samsung 860 4TB SSD (games) + Toshiba P300 HDD 3TB (games); Win10; Valve Index and Oculus Rift CV1 using super sampling 2.0.      "Ask not what VR can do for you – ask what you can do for VR"

RuneSR2
Level 16

 

Demo has arrived on Steam:

 

"YOU CAN PLAY THE A WAKE INN DEMO ON STEAM RIGHT HERE: 

 

https://store.steampowered.com/app/1383690/A_Wake_Inn/

 

The demo lasts around 45 minutes and shows the very beginning of the game. It gives players a taste of the game’s puzzle mechanics, the wheelchair-like movement system, and it teases the “what the heck is going on here!” story.

 

“We noticed that A Wake Inn is like Dr Pepper, liquorice, or olives - you either love it or hate it. So instead of people buying it and then hating it, we’ve let people get a taste of A Wake Inn first. If you have an adverse reaction, well, at least you can say you gave it a go. But if it tingles your taste buds, then the buy button is right there!” - said Pawel Sikora, the Art Director of VR Bros.

 

The demo comes right after major updates to the main game itself, which includes much, much, improved performance, finger tracking on Oculus Touch and Valve Index, and loads more.

 

To get more info about the full game itself, visit A Wake Inn’s Steam Store Page, thanks for reading! "

i7 7700K (4.5GHz); MSI GTX 1080 8GB Gaming X (oc 2100MHz gpu boost, 11GHz mem speed); 16GB 3200MHz; MSI Z270I (VR-Ready) mainboard; Samsung 961 NVMe 128GB (OS) + Samsung 860 4TB SSD (games) + Toshiba P300 HDD 3TB (games); Win10; Valve Index and Oculus Rift CV1 using super sampling 2.0.      "Ask not what VR can do for you – ask what you can do for VR"

RuneSR2
Level 16

A Wake Inn just got a new patch, and using High graphics settings and SteamVR res 150% the game is starting to play really well with my GTX 1080. And the game looks better than ever. 

i7 7700K (4.5GHz); MSI GTX 1080 8GB Gaming X (oc 2100MHz gpu boost, 11GHz mem speed); 16GB 3200MHz; MSI Z270I (VR-Ready) mainboard; Samsung 961 NVMe 128GB (OS) + Samsung 860 4TB SSD (games) + Toshiba P300 HDD 3TB (games); Win10; Valve Index and Oculus Rift CV1 using super sampling 2.0.      "Ask not what VR can do for you – ask what you can do for VR"