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Aerofly FS 2 Flight Simulator- Major Update Moves out of Beta

Level 4

Greetings fellow flight simmers,

with your help over the past week we have been able to address most issues found with the new beta Vulcan rendering system; enough to now move this update forward out of beta.

Aside from the new beta Vulcan renderer, this update is pretty big in terms of aircraft functionality. For those of you who haven't opted into beta to see an early glimpse of what this update included, you are in for a treat.

Here is a complete list of fixes, changes, and overall improvements packed into this update. This list doesn't even show the amount of work that was involved by the entire team to get this out to you. We hope that you enjoy!

* Fixed C90 throttle control with VR Hands

* Fixed enabled VSYNC with Vulkan renderer

* Fixed SteamVR with Vulkan renderer

* Changed Lever behavior with multiple assignments

* Fixed Flight info bar and HUD in pause and replay mode

* Fixed C172 sound

* Fixed F18 flap setting on approach

* Added Cultivation files can reference XRef objects
* Added New ( but experimental ) Vulkan renderer

* Added New repaints for Learjet 45 and F4U Corsair

* Added Option to turn off lens flare

* Added Developer camera in public build ( Activate by pressing CONTROL+F8 )

* Changed Xref system now works world wide

* Added All aircraft (except MB339 and F15e) now have all switches, levers and buttons almost fully interactive including sounds, but many of them have no function yet. Emergency related items were left away.

* Added Most yokes can be hidden by clicking their base or center.

* Added Canopies, windows and doors can now be opened in some aircraft.

* Changed Hitboxes for switches are more precise and move with the switch which improves the precision for VR hands and for the mouse cursor.

* Fixed Several knobs turned in the wrong direction or were too sensitive when using VR hands, this was corrected.

* Added Advanced Autopilot disengages when controls are deflected.

* Added Advanced Autopilot now levels off at altitude constraints.

* Added Advanced Autopilot now features back course localizer capture and tracking.

* Added Advanced Autopilot predicts localizer overshoot and increases bank angle as needed.

* Added A320 twenty-two new MCDU pages with varying functionality. For example; the performance pages work almost completely and allow to set the v-speeds, acceleration and thrust reduction altitudes, climb/cruise/descent speeds, decision heights, etc., pages related to editing the flight plan are not functional yet, so no direct to or waypoint editing yet.

* Added A320 PFDs and NDs show red flags when ADIRS's (or parts of them) are selected to off, manual source reversion is also implemented, fly by wire is also affected.

* Added A320 fly-by-wire direct law and alternate law (finally fly a roll or looping with the A320), ADIRS and ELAC/FAC/SEC flight control computers can be switched off which can cause some flight control surfaces to become unavailable.

* Changed A320 fly-by-wire improved handling qualities with more accurate roll rate, correct long-term bank attitude hold even with asymmetric thrust, better compensation for speed and configuration changes and quicker turn correction for better flight path stability, smoother takeoff rotation.

* Changed A320 improved engine sound mapping with more effects like louder fan buzzing, burner sound and whining on approach (no new engine sound recordings).

* Added A320 wind sounds for spoilers, flaps and gear, more advanced landing gear extension/retraction sound, cabin chime and more.

* Added A320 windows can be opened, tables can be pulled out, standby compass can be dropped down, sun shades can be set down, doors can be opened (not all clickspots for the doors are in reach).

* Added A320 PFD shows status of fly-by-wire control law including advisories to use manual pitch trim.

* Added A320 ND shows speed and altitude constraints along the route and highlights currently tuned VORs or NDBs, route waypoints can be stepped through in PLAN mode, TCAS rose is displayed when on.

* Changed A320 less drag in clean configuration, more drag with flaps out for a more realistic deceleration on final.

* Added A320 autopilot vertical speed protection mode that obeys vertical speed target to keep airspeed within safe range.

* Added A320 autopilot climb mode protection which activates when flying into overspeed and causes the auto-thrust to revert to speed mode to prevent further acceleration.

* Changed A320 autopilot SRS mode only engages with flaps extended.

* Added A320 single engine operations with auto-thrust (set thrust lever to MCT detent).

* Added A320 flaps are not extending when too fast (cruise lock).

* Added A320 gear can't be operated above 260kts, ECAM warnings show up when attempted otherwise. May require to circle the gear lever to reset the faults.

* Added A320 brakes get hot after landing and can be cooled with the brake fans or by flying with gear extended.

* Added A320 several new ECAM warnings.

* Changed A320 more realistic approach category display.

* Changed A320 more realistic flight warning computer flight phase switching.

* Added A320 preliminary APU and ground power (when parking brake set).

* Added A320 PFD, ND and ECAM boot sequence.

* Added A320 pilot loud speaker knob changes volume of altitude callouts.

* Changed A320 ECAM wheel page was overhauled.

* Fixed A320 climb detent now snapping better when thrust levers are retarded.

* Fixed A320 initialization on runway less bouncy.

* Fixed A320 higher texture resolution of the overhead annunciator lights.

* Added LJ45 new repaints.

* Added LJ45 full electric system featuring a dark cockpit and incl. preliminary ground power which is available when parking brake set.

* Added LJ45 fuel system including gravity feeding from fuselage tank (currently already empty) - no weight loss or engine failure simulated yet.

* Fixed LJ45 wind sounds for spoilers, gear and windshield were missing a file and are audible now.

* Changed LJ45 3D model refined (e.g. cockpit coloring).

* Changed LJ45 flight model slightly (pitch down moment from engines reduced, pitch rate is dampened better, pitch trim values more realistic).

* Added LJ45 master warning, master caution and crew warning panel (CWP) which shows indicates emergency battery draining warning, reverser unsafe warning, entry door warning and others.

* Added LJ45 annunciator test.

* Added LJ45 door can be opened, sun shades, glarshield can be pulled out.

* Added LJ45 thrust lever detents and engine rating readout on EICAS.

* Changed LJ45 new reverser logic with appropriate status readouts on EICAS and warnings on CWP.

* Added LJ45 secondary pitch trim: set switch to "SEC" before using the pitch trim selector on the pedestal.

* Added LJ45 steering can be disabled by pressing the autopilot disengage button or key, can be enabled with the nose wheel steering button near the gear lever.

* Added Q400 head up guidance system (HGS).

* Fixed Q400 both condition levers can be moved together with VR hands or right mouse button held down.

* Added Q400 engine relight is available in the air when fuel cut off was selected accidentally and condition levers are moved back to the start/feather position or above.

* Added Q400 engine torque overtravel for up to 125% emergency power when levers are moved with VR hands or mouse (may happen on accident when throttle axis is slammed forward or when throttle was not at idle when aircraft is loaded).

* Changed Q400 propeller feathering is now slower which is more gentle to the passengers and removes transient over-torque.

* Added Q400 emergency/parking brake can be pulled to an intermediate setting.

* Fixed Q400 clean state bleeds are on and windshield is heated, engine de-rates are now correctly selected.

* Added Q400 started work on electric system (with only minimal effect on existing systems so far).

* Added B737 ADF tuning.

* Added B737 radar decision height can be set with "push to set" button on radar altimeters.

* Added B737 windows can be opened.

* Added B737 annunciator test, yoke memory unit, yoke checklists, altitude alert.

* Added B737 preliminary APU implementation and ground power (available when parking brake set).

* Added B737 manual electric bus transfer (no effect but looks and sound cool).

* Added B737 metal bar to set all landing lights on.

* Added B737 autopilot trim can be disabled.

* Fixed B737 autobrake warning now showing more accurately.

* Fixed B737 was rolling to the side at low speeds.

* Fixed B737 tiller was oriented the wrong way.

* Changed B737 flight model setup was improved, maximum thrust now more accurate, a lot more drag with flaps out and less drag in clean config, slower stall speed with flaps full.

* Added B747 radio navigation page with similar functions like the existing A320 radio navigation page.

* Added B747 annunciator test.

* Added B747 yoke checklists.

* Added B747 upper and lower rudder work independently.

* Added F18 E-bracket shown on HUD when gear extended.

* Added F18 HUD displays flight path ladder or pitch ladder depending on several different factors, the display will appear off-center during crosswind.

* Added F18 HUD reject mode to declutter the view.

* Added F18 HUD radar/baro switch including warning when radar is selected above 5000ft.

* Added F18 approach lights on nose gear strut (red/yellow/green depending on angle of attack).

* Added F18 throttle lever stop at full military thrust.

* Added F18 canopy can be opened.

* Added F18 wing fold can be stopped at intermediate position (HOLD).

* Fixed F18 slight issue with the autopilot modes not being displayed properly on the up front controller (UFC).

* Added Pitts engine can be turned off and back on.

* Added Pitts full electric system.

* Added Pitts canopy can be opened.

* Added B58 landing gear cannot be retracted with idle power, throttle has to be advanced in order to retract the landing gear - just like in real world aircraft (it's a feature not a bug!).

* Added B58 gear up warning annunciator when flaps full and gear up or when throttle at idle.

* Added B58 annunciator light test.

* Fixed B58 flap deflect 30 degrees.

* Fixed B58 landing gear sound no longer triggered when aircraft loaded.

* Fixed C90GTx landing gear sound no longer played when aircraft loaded.

* Fixed C90GTx now has only three flap positions: Up, Approach, Down.

* Added C90GTx annunciator test and landing/taxi switch warning when gear up and lights still on.

* Added C90GTx detents on power lever.

* Fixed C90GTx autopilot vertical speed target was going off the scale.

* Changed C90GTx reduced altitude callout volume.

* Added Extra route and waypoint overlay to moving map.

* Added Extra canopy can be opened.

* Added F4U new repaints.

* Added F4U tail wheel lock.

* Added F4U canopy can be opened.

* Changed F4U removed gun sight.

* Added F15e throttle lever military thrust stop.

* Fixed F15e autopilot toggles between steering modes.

* Fixed F15e parking brake on appropriate switch (on the right side).

* Added P38 parking brake.

* Fixed P38 flight physics changed to allow for a main wheel landing (already published in a recent update, not yet mentioned previously).

* Changed P38 removed gun sight.

* Added C172 doors and windows can be opened and cause drag in flight.

* Fixed C172 flap lever hitbox is larger and now easier in VR.

* Fixed C172 GPS approach no longer shown as armed.

* Added MB339 independent frequencies front and rear.

* Added MB339 control shift added to determine if pilot or copilot is master over the navigation receivers.

* Added MB339 HSI source can be changed to show deviation from route, autopilot uses the current deflection and follows it (route can be flown by autopilot).

* Added ASG29 more information on the digital display: ground speed, ground track and air temperature.

* Added ASG29 sliding window and canopy can be opened (may cause drag in flight, so leave it closed...).

On behalf of the entire IPACS team,  we thank you for your continued support. We aren't finished just yet!!


Level 7
It is harder to use the flaps in the Lear45 (FS2) than before.  But most of the other controls are a lot nicer.  I only had about an hour in each. I do not feel that I'm just a little out of focus in the FS2 anymore.  I do like how the x plane has movement (cars, trucks, and even trains)  Not too many planes to fly in VR but at night flying over a road it great.  They both have their strong points and bad points.  That is why I use both when I have the time.  I love the list in x plane but love the fast load time in FS2.

Level 16
Thanks DTH.  Sounds like you are pretty happy with both sims.  You’re right, xp11 can take a while to load, even with a fast ssd.  At least most flight configuration changes are pretty fast.

I also thought the scenery in fs2 looked a little lifeless and some ground textures looked a little like google earth vr as you got close to the ground.

How did you find the Hands in fs2?  I found them a little hard to use with my rift touch controllers.  Might be a lot better when haptic vr gloves hit the market, maybe later this year.

Thanks again for your feedback.  
9 9900k, rtx3090, 32 Gb ram, 1tb ssd, 4tb hdd. xi hero wifi mb, Corsair 750w, Quest 1 w/Link and wireless w/VD, Vive Pro.

Level 7
Tom the hands were ok.  What I did like was using the sticks to control. all my movement.  I fly VFR so only use my flaps and gear levelers.  I do like what I see about the haptic vr gloves.  I feel the biggest problem are the knobs are so small and close together that my hands or too big to work with them.

I do like what I read about the gloves.  I hope they get most if not all the bugs out first.

Level 11
My biggest issue was no cold starts. Has that been fixed? Being able to fully start a plane is half the fun for me. I like the idea that if I somehow got into an A320 I would be able to start it and take off. 
i7 9700k 2080ti   CV1, Rift-S, Index, G2

Level 8
The Robinson R-22 helicopter has been finally added. Only had a quick go so far. By default it's set to easy mode, and it is quite simple and fun to get off the ground and fly around. Pro mode as expected makes it much more of a handful, but not impossible to fly, even for a complete novice.

My initial impressions are, that whilst the helicopter itself is great and well modeled etc, the sim itself is just not yet really setup for that kind of low level flying, as there just isn't the detail there to support it. Even in the Florida dlc area I tried it in, it's basic boxy building models and a few other things and a few trees here and there but that's it. There's no grass or ground detail and apart from the airports, the ground textures are far too low resolution at that close distance to look any good. In any of the planes it doesn't really matter, as before you know it you're a few hundred feet in the air and it all looks great and the only other time you're coming back down is to land at another airport. I can imagine it will be quite fun to fly along some of the canyons and mountain ridges and that sort of thing, but for exploratory low level flying, the sim just isn't cut out for that yet. At least not globally across the game anyway. Some of the Orbx scenery dlc's might be more suited to it as they have a much higher level of detail in that regard, like ground vegetation etc. But they're paid extras and quite pricey with it too.

Also I had a bit of bug with mine, where if I tried to select one of the new helipad locations in Florida, it kept crashing the game out. So I could fly the helicopter from any other airport, just not the new helipad location.

Level 16
I was pretty excited to hear that Aerofly fs2 finally got a R-22 heli.  However, after watching this YT vid around Las Vegas Strip I think I'll stick with XP11.  The low level ground textures are terrible with AFS2 imho.  I'd much rather fly XP11 VR at 40-45fps.

AFS2 Las Vegas (what's that light shooting up into the sky from the pyramid???

XP11 Vegas Strip.  Now that looks a lot better!  Of course VR res is not as high but still very good imho.

Actually, I am currently enjoying Aerofly RC8 Radio Controlled (RC) simulator, esp. in VR.  I think that the RC physics are still better with RealFlight RF8 but VR is def a cut above.
9 9900k, rtx3090, 32 Gb ram, 1tb ssd, 4tb hdd. xi hero wifi mb, Corsair 750w, Quest 1 w/Link and wireless w/VD, Vive Pro.

Volunteer Moderator
Volunteer Moderator
@TomCgcmfc =

A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.

Level 16
Thanks Techy, mystery solved, lol!  I wonder if it is supposed to show up mid-day like it does with AFS2?
9 9900k, rtx3090, 32 Gb ram, 1tb ssd, 4tb hdd. xi hero wifi mb, Corsair 750w, Quest 1 w/Link and wireless w/VD, Vive Pro.

Level 16
@Techy111 - A bit off topic, but I wanted to know if there's anything out there that teaches you proper approaches to airports etc? I learnt a lot about the A 10C in DCS World, but I've since forgot because it's been a while since I played it. Even then DCS does really teach you about approaches to airports and stuff. There was a sim called Flight School If I remember, but it was shite and I refunded on Steam because it was bugged to hell and didn't seem accurate. Cheers!

Volunteer Moderator
Volunteer Moderator
We have just started flight school on our sim, we only have take off circuit and land at the moment but it's damned smooth and cool in VR. What sims do you own now ?
A PC with lots of gadgets inside and a thing to see in 3D that you put on your head.