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After 4 years: Gnomes & Goblins - trailers, reviews and impressions!

RuneSR2
Grand Champion

The trailer:


More info here - just added to the Oculus Store:

https://www.oculus.com/experiences/rift/2981233468596399/?ranking_trace=1943584525923090_29812334685...

https://store.steampowered.com/app/1157940/Gnomes__Goblins/

https://www.gnomesngoblins.com/

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Btw, according to Oculus a GTX 1080 is recommended - but according to Steam recommended hardware is  :#

RECOMMENDED:

  • Requires a 64-bit processor and operating system

  • OS: Windows 10

  • Processor: i7-9700K or equivalent

  • Memory: 32 GB RAM

  • Graphics: Nvidia Geforce GTX 2080 or equivalent

  • DirectX: Version 11

  • Storage: 35 GB available space


We'll see how it goes when the game arrives, lol

Some shots, the game does not look Questified in any way ❤️
 
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Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

43 REPLIES 43

Wow, those system requirements are a bit ominous... looks gorgeous though.

RuneSR2
Grand Champion

The old playable demo seems still to be available - might require Index or Vive though:

https://store.steampowered.com/app/490840/Gnomes__Goblins_preview/?curator_clanid=38072661

 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

pyroth309
Visionary
Awesome, I played the old demo when I first got my CV1 and have been waiting to see if anything would come of it. Look forward to this.

RuneSR2
Grand Champion


Wow, those system requirements are a bit ominous... looks gorgeous though.



Might just be old estimates before optimization, game might be dead in the water with those requirements - or could be part of a 3080 Ti push  😄  

I've been burnt before - might go for Oculus, because sometimes having no ASW 2.0 really hurts  B)

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Grand Champion

pyroth309 said:

Awesome, I played the old demo when I first got my CV1 and have been waiting to see if anything would come of it. Look forward to this.



Done right this game could be all kinds of awesome, graphics do not look dated - actually graphics look quite ... demanding ... maybe - these are old shots from 2016:

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Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

Zenbane
MVP
MVP
Excellent detail! And those woody scenes have a strong Channelwood feel (Myst). I'm in!

RuneSR2
Grand Champion
Tried the 2016 demo, it's a nice app, Index controllers emulate Wands with no problems. It's fun to watch the gnomes, or was it goblins, lol. 

But I don't think super sampling works, res 300% gives me solid 90 fps - and looks like res 100%. It's super-blurry, like soaked in temporal antialiasing which can't be deactivate. Might look much better using CV1, it's too gray using lcd.  

It's much like TheBlu, although you can interact a little you more or less just stand there and watch some small stories unfold. Quality must have been very high in 2016 - if I could super sample the demo would not look dated.

Really looking forward to this title! 

Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"

pyroth309
Visionary
I'll see if I can figure out how to Supersample it. Just seeing this. Been sick for last couple days with a severe case of Strep so I've been mostly:


pyroth309
Visionary
I tried multiple ways of trying to increase the r.screenpercentage but it's not working for some reason. They also have the console disabled. Bummer. Oh well, hopefully this new release is in a more up to date version of Unreal Engine. I also hope they drop the mandatory room scale.