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Days of Heroes: D-Day - new WW2 shooter with native Oculus driver support (Steam only)

Level 16

At first I wasn't happy for the bottom-end Quest-like graphics, but it's actually a fun game, and might correctly be called "A Poor Man's Medal of Honor: Above & Beyond" 😉 The game costs about 25% of Medal of Honor: Above and Beyond. Here's the trailer:



Get it here:


This game doesn't just support the Rifts - it needs the Rifts (or a Vive hmd), because the Index and WMR aren't even supported. Only Rift and Vive are supported. 


Then one might wonder, why publish a true Rift game on Steam? I have no idea, but right now Oculus does not seem to care much for PCVR, then again devs - like the devs behind Polybius (which only supported Rift CV1 at launch on Steam) - may have other reasons for only choosing Steam. 


You need to hold the sniper scope totally close to the hmd, preferably so Touch touch the hmd, and I guess this game was made for external tracking, not inside-out. 


I do believe Medal of Honor: Above & Beyond is like 100 times better than Days of Heroes: D-Day (in fact Medal of Honor VR is exactly 100 times bigger with 170GB, lol), but we have very few WW2 shooters - and Days of Heroes: D-Day may be fine for some casual fun when you need a break from the real WW2 😉


Days of Heroes: D-Day does have 3 great advantages over Medal of Honor: Above & Beyond, namely 1) performance, 2) need for drive space and 3) price. Regarding performance, I get solid 90 fps using Rift CV1 with super sampling (ss) 2.0 in this game with a GTX 1080 - and that's not exactly similar to my performance in Medal of Honor: Above & Beyond (where I'm down to ss 1.5 and saved by ASW 2.0). 


Days of Heroes: D-Day has some levels similar to Medal of Honor: Above & Beyond, but the gameplay is somewhat different here'n there. 






Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"


Level 16

Btw, VR Focus says the game is 3/5:


"Day of Heroes: D-Day offers some nice level ideas and decent visuals that do allow you to become engrossed in the gameplay at points. But it is a very middle of the road VR shooter with mechanics which could do with some refinement and more comfort options to support player requirements. One aspect Day of Heroes: D-Day does completely miss is heart, you’re in the midst of a war yet it feels very ‘by the numbers’, a videogame you could like but never love."


With Rift CV1 ss 2.0 might be more like 3.5/5, also considering the low price.



Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

Level 16

I just hope all Steam devs aren't going to dumb down graphics for mobile VR. I own a PC -VR headset and it's the graphics that immerse me more than gameplay in VR. If I want gameplay I might as well just stick to monitor gaming where there's plenty of gameplay to be had.

Fully agree. The fun thing (maybe) is that I think this game always was meant for the Rift CV1 and Vive (PCVR), while a recent game I thought was made for PCVR, actually was made for the Quests, namely Warplanes - it's hidden right here:


Warplanes PCVR is twice as big in MB as the Quest version, but poly levels are probably similar (and in the air you don't get close to many objects and may not need many polys).


Normally I don't support Quest games, but I'll let Warplanes be an exception to the rule this time. 


Supporting these low-poly games is indeed the wrong signal when voting with our wallets. I only supported D-Day when I found out it had native Rift support - and could see using the sniper scope that the game probably not was made for inside-out tracking.



Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"