04-23-2016 02:39 PM
09-29-2016 12:33 PM
09-29-2016 03:38 PM
09-29-2016 06:43 PM
09-29-2016 06:47 PM
OpticKing said:
I'd give it a whirl, but I'm cv1 only so sdk 0.8 won't cut it for me.
09-29-2016 07:17 PM
charlton_3393 said:
So you are saying the mirror window works on this 0.8 build you created?
09-29-2016 07:46 PM
charlton_3393 said:
OpticKing said:
I'd give it a whirl, but I'm cv1 only so sdk 0.8 won't cut it for me.
Ive installed the old runtime DLL files along side my current 1.8 runtime so I can now play 0.6, 0.7 and 0.8 Direct Mode games, most seem to work but there are some that have a few bugs
09-30-2016 07:29 PM
OpticKing said:
Doesn't that only work because you're using a dk2? Only way I've heard of cv1 using a pre 1.3 sdk is the libovrwrapper found elsewhere on these forums, which I don't really feel like touching atm.
09-30-2016 08:15 PM
charlton_3393 said:
Yeah that's what I'm using just couldn't remember the name haha, and yes I am using a DK2 and if you are worried with it interfering with the post 1.3 runtimes then worry no longer, I haven't noticed any difference after installing the wrapper, I'm not exactly sure how things would work with a CV1 but there is no harm in trying 😉
10-03-2016 01:56 AM
OpticKing said:
While it is intriguing, I have something I'm addicted to atm and a fairly big list after that. I'm not sure I want to even consider going back to older stuff on top of it all lol. Plus with the dk2 being a single screen allowing it to pretend to be a monitor (aka extended mode I think) and the cv1 being 2 screens, I don't know if I'm comfortable toying with it even tho it seems harmless. I've thankfully had 0 issues with the cv1 (knock on wood) so I'd like to keep it that way if at all possible.
10-09-2016 02:44 AM