08-12-2014 12:18 PM
08-12-2014 01:22 PM
08-12-2014 01:33 PM
08-13-2014 12:59 PM
08-13-2014 05:39 PM
08-13-2014 06:29 PM
08-14-2014 08:17 AM
"blonny82" wrote:
It doesn't seem to be showing correctly for me. It looks like the unhalved screen shows up for both eyes. Is this happening with anyone else?
"squibbfire" wrote:
Will you be releasing a version with direct to rift function?
08-14-2014 08:25 AM
"liberte" wrote:
acarrilho: Try HP LP command in the console (~) it should decrease judder, at least in this demo. Do you have more than one monitor maybe?
"liberte" wrote:
And positional tracking should work without a problem - it is build in functionality of unreal engine and I cannot even turn it on / off. Is your camera working correctly in other demos?
08-14-2014 09:00 AM
"acarrilho" wrote:"liberte" wrote:
acarrilho: Try HP LP command in the console (~) it should decrease judder, at least in this demo. Do you have more than one monitor maybe?
I've reached the brilliant conclusion that my Phenom 945 is crapping itself all over the place... 😄 Time to browse around ebay..."liberte" wrote:
And positional tracking should work without a problem - it is build in functionality of unreal engine and I cannot even turn it on / off. Is your camera working correctly in other demos?
Only the ones taking advantage of the 0.4.1 SDK which resolved the SSE4.1 issue.
08-14-2014 09:34 AM