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Maskmaker has launched - from the makers of the award-winning A Fisherman's Tale

RuneSR2
Level 16

 

The game is out for PCVR and for PSVR today, and although the game may look very simple and lacks proper textures, the poly count may have been shaped for PSVR, which isn't bad. The PC version also is 10GB, so it's not a tiny game. As can be seen in the shots below, the view distance looks great.

 

Get it here: 

 

https://www.oculus.com/experiences/rift/2910921445668927/?locale=en_US

 

https://store.steampowered.com/app/1337530/Maskmaker/

 

EDIT Arpil 25. Note that only the Oculus version support native Oculus drivers (including ASW 2.0 support for optimal performance) - the Steam version only supports Steam drivers.  

 

SYSTEM REQUIREMENTS

MINIMUM:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7+ (64-bit OS required)
    • Processor: Intel i5-4590 or AMD FX 8350
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 970 or AMD Radeon R9 290
    • Storage: 10 GB available space

 

I haven't had the time to try the game yet, but will later today - Ben did like it though:

 

 

Some shots: 

 

Maskmaker-Desert.jpg

Maskmaker_image1-1024x576.JPG

 

maskmaker-1.jpg

sc8fnh.jpg

 

ss_6d8b4bd483cd1d741eda16f33b18ed7b536f74e6.1920x1080.jpg

  

ss_7c3ffbb18d1bfed06ef61728cbccbcfc75857f67.1920x1080.jpg

ss_60ad54f00bc7092e94e18f8c8acbdc341034a4f4.1920x1080.jpg

ss_80545551b3e1bf534b6366d52d83e01dcd01bbe2.1920x1080.jpg

ss_913bda7232e18a4bab1e75e8fb2c36041a6c7fb0.1920x1080.jpg

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

15 REPLIES 15

RuneSR2
Level 16

New review - 85% - the reviewers used Quest 2 and Oculus Link:

 

https://www.thevrgrid.com/maskmaker/

 

 

Note that the intrusive subtitles can be deactivated 😉

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Level 16

Been having fun with the game for some days. It kinda grows on you. Many quests are great - and you do have to think in this puzzle game. 

Yesterday, using deductive reasoning, lol, I was sure a specific item had to be in one specific location - I just couldn't find it - but I didn't give up, and checking one extra time suddenly I found it. Also the combination of masks, mask add-on items and colors are great - so the masks are puzzles in themselves, and what drives the game.

 

When you put on the VR hmd, it's like going through a portal and suddenly you're in another world. This is exactly what Maskmaker is copying - and it works great. 

 

1337530_screenshots_20210423233137_1.jpg

 

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Level 16

Note that there's a severe bug in the game - where you fall through the ground and get stuck in the game - you can see the place at the end of this video:

 

 

If you get stuck, you can contact the devs and get a new save game: support@innerspacevr.com 

 

- but a patch should be ready in a few days. 

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Level 16

More Maskmaker ("making of" vid):

 

 

More info here: https://uploadvr.com/maskmaker-concept-art-prototype/

 

Pic 'o the day:

 

1337530_screenshots_20210426160811_1.jpg

 

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Level 16

Btw, just tested the Oculus version with the Rift CV1. Overall the Index is best, but this game also shines with the Rift CV1 super sampling (ss) 2.0. Performance was great using ss 2.0 with my GTX 1080, but ASW 2.0 did kick in here'n there. One bridge - felt like 1.5 km or 1 mile away, was still possible to see clearly with the CV1 ss 2.0 - that's the true power of ss 2.0. 

 

You get more sharpness, res and fov with the Index. While the game is more blurry even with CV1 ss 2.0, I'm convinced the CV1 shows the game "the way it's meant to be played". Due to the SDE, all jaggies are simply gone with the CV1 ss 2.0 - and all objects are perfectly integrated in the gaming works, nothing pops out. With the Index res 150 % you do see more jaggies, but not much. 

 

If you own the Rift CV1, don't worry about not having the latest hmd, you're still getting one of the very best seats for the show, but remember to increase the ss. 

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Level 16

New patch arrived yesterday:

 

April Patch Notes
Fixed crash when starting the game on Oculus Rift/Quest devices.

Fixed Hand mesh offset on Valve Index.

Fine-tuned joystick input angles - issue with snapturn and 180 that turn could be triggered inadvertently.

Fixed issue when freemove was set to "off" in the settings freezing characters in space.

Fixed collision issue in the Mountain level, specifically nearby the Billygoat shearing house.

Fixed save system for first windmill/cable-car puzzle with pieces stuck in the Mountain level.

Collision issue with the first gate after opening it in the Desert level (may require a new game start).

Minor visual improvements.
 

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"