Naau - The Lost Eye has arrived:
I've tested the game using my Rift CV1 and the Valve Index. The game works great using either hmd. After starting the game through its desktop icon, the icon is shown in Oculus Home and plays exactly like if you bought it in the Oculus Store. The game is only available on Steam (for now) and 10% off until March 4 - get it here:
I'm probably going for lcd for this game, so it should work great using Quest 2 and Rift-S. Later levels look great (graphics are kinda poor when use start the game, don't be fooled by that), and I've got solid 90 fps even using res 200 % and 2xMSAA with the Index. That said I also get solid 90 fps using my Rift CV1 with super sampling 2.0. But even though many textures aren't high-res at all, these are so low-res close-up that adding some SDE using the CV1 ss 2.0 isn't helping much. Devs need to increase the res of many textures to really make this game shine.
It's still a highly optimized and polished game, even if it's Early Access. In the start the gameplay is quite slow and old school (even boring and repetitive), but it gets a lot better after about 30 minutes or so. Consider the first 30 minutes like a tutorial for persons new to VR 😉 The game may be considered some kind of Zelda and Fujii combo...
You got full locomotion and smooth turning (and teleport, snap turning) - and the game supports Index with full finger tracking.
The AI might not exactly beat the hell out of Kasparov in chess, but I enjoyed the game nonetheless.
The devs should make 4K-ish textures like Boneworks, and this game would shine a lot more. 7/10 for now (I added 0.5 for the Rift native driver support :-))







i7 7700K (4.5GHz); MSI GTX 1080 8GB Gaming X (oc 2100MHz gpu boost, 11GHz mem speed); 16GB 3200MHz; MSI Z270I (VR-Ready) mainboard; Samsung 961 NVMe 128GB (OS) + Samsung 860 4TB SSD (games) + Toshiba P300 HDD 3TB (games); Win10; Valve Index and Oculus Rift CV1 using super sampling 2.0. "Ask not what VR can do for you – ask what you can do for VR"