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RoboRecall Locomotion Mod

tonsta31
Level 7
Locomotion Mod V6 Relase

IMPORTANT CONTROL CHANGES PLEASE SEE BELOW : 

- A button opens menu
- B is Jump (hold to charge)
- Y is Slow Mo (now changed to 10 seconds)
- When in loco mode you can change between r stick turn or teleport by clicking right stick
- Left thumb stick is click to sprint, you do not need to hold you will sprint until stamina reduced
- ESC will return to Hub for end of level bug

ON ROOFTOP LEVELS YOU HAVE TO TELEPORT BETWEEN ROOFS, IF YOU FALL IT WILL CAUSE THE PLAYER TO GET STUCK

ChangeLog :

Menu system overhaul

You can now do the following in the menu

- Select Onward motion where your left hand decides direction of travel
- Head turning where you go in the direction you are looking
- Superhot mode on and off
- Teleport only puts the game back to teleporting only but leaves the 360deg fix and also the slow mo button active.
- Walk speeds, now has an extra speed

Known Issues and coming soon

- Some times you will not take damage, I have found the cause and it will be fixed in next version, SOME THINGS YOU WILL TAKE DAMAGE ON
- You cannot ride the Big robots, we should have this done by next version
- Next version will have players movement stopped when bot blocks teleporting
- Left handed option in next version

Hopefully everyone will find this new button layout better.


Link to Download : https://www.dropbox.com/s/akpxcohjen9ucm6/LocomotionV6.zip?dl=0

NOW IN ZIP FORMAT

We are now on Patreon! We are now on Patreon! https://www.patreon.com/mgsstudios

Feel free to have a look around as there are some nice special offfers.

Coming very soon


-A rework of the bots to provide a higher challenge when using the loco mod
- Release the gun pack in full

Map and game mode coming soon

New skyscraper Survival Map with custom scores that work with the mod

Just overwrite existing locomotion mod

Unpack double click to install, then in games select mods, enable and select mission on the right.


Remember at this time Mods cannot be used with the main story mode. When you activate the mod there is a level list down the right hand side, you click one to start. 



We are now on Patreon! https://www.patreon.com/mgsstudios

Feel free to have a look around as there are some nice special offfers.

Owner of MGSStudios
http://www.mgsstudios.com
304 REPLIES 304

nAV2016
Level 7
that was quick..

tonsta31
Level 7
I develop my games in UE4 🙂

We are now on Patreon! https://www.patreon.com/mgsstudios

Feel free to have a look around as there are some nice special offfers.

Owner of MGSStudios
http://www.mgsstudios.com

Luciferous
Level 12
My god you hero Sir. 🙂

Macab
Level 2
I'm hoping Epic allows community developers to submit mods for review to use in the official levels. 

kojack
Volunteer Moderator
Volunteer Moderator

Macab said:

I'm hoping Epic allows community developers to submit mods for review to use in the official levels. 


The problem there is that the game has a global leaderboard on the story mode. Leaderboards really need everybody to have the same setup, if some have mods then they may have an advantage over others.

Author: Oculus Monitor,  Auto Oculus Touch,  Forum Dark Mode, Phantom Touch Remover,  X-Plane Fixer
Hardware: Threadripper 1950x, MSI Gaming Trio 2080TI, Asrock X399 Taich
Headsets: Wrap 1200VR, DK1, DK2, CV1, Rift-S, GearVR, Go, Quest, Quest 2, Reverb G2

tonsta31
Level 7
Yeah unfort mods will not work on main game but still good for playing modded.

We are currently working on a coop mode, kind of campaign based but depends what functionality we have for the main game files.

We are now on Patreon! https://www.patreon.com/mgsstudios

Feel free to have a look around as there are some nice special offfers.

Owner of MGSStudios
http://www.mgsstudios.com

Zenbane
Level 16
Does this update allow players to essentially "cheat" when fighting those robots who "block teleportation" ?

I found those robots to be a great addition to the games mechanic, forcing new strategies. The robots don't block movement, just teleportation. But if players aren't teleporting yet can locomotion all about anyway... then it bypasses a challenge.

tonsta31
Level 7
It does come with pro's and con's i am afraid, i will look to implement some sort of blocking movement based on the function to block teleporting.

We are now on Patreon! https://www.patreon.com/mgsstudios

Feel free to have a look around as there are some nice special offfers.

Owner of MGSStudios
http://www.mgsstudios.com

OpticKing
Level 11

Zenbane said:

Does this update allow players to essentially "cheat" when fighting those robots who "block teleportation" ?

I found those robots to be a great addition to the games mechanic, forcing new strategies. The robots don't block movement, just teleportation. But if players aren't teleporting yet can locomotion all about anyway... then it bypasses a challenge.


I thoroughly enjoyed the first time I got *sombra hacked* by these little guys, I was trying to figure out what to do (since I was going for the no shots fired from the holstered guns objective and was empty handed at the time, as an act of almost desperation I just grabbed a gun from my holster and chucked it at him knocking him back comically and allowing me to once more teleport.)

The little things like that, and the fact that chucking a gun at a bad guy instantly reloads it if you catch it from the bounce back, really makes this game stand out. Even the fact that you can melee bots about 6 or so different ways, makes this game worth the wait (and the insanely awesome out of the box modability). Can't wait for further updates of more content.