09-03-2014 10:45 AM
09-07-2014 04:40 PM
09-07-2014 05:44 PM
"liberte" wrote:
Looking how easly it can be done in UE4 I'm sure that we will see a lot of demos like this in very near future.
For unity devs... guys stop feeding this monster.
"goldenegg" wrote:
I'm getting judder when turning my head during several sequences, regardless of the quality setting. This is on a i7-4770k (at 4.3Ghz) and a AMD 290. Does anyone know if there's a way to force DX11 like with other demos? That has solved this type of problem in the past.
Also, has anyone got this to work in direct mode? It's a shame having to switch to extended mode to play it, as everything else I run works great in direct (the the exception of Technolust ... but that's for another thread).
09-07-2014 07:04 PM
"Itsinthemind" wrote:
We are still severally limited developing for the DK2. The apps that run smoothly are the ones which make the least demands on the graphics engines. When I took Tuscany apart, beyond the fence of the villa there were hardly any assets with more than six polygons and the textures are a fuzzy mess. They optimised the app incredibly to achieve a good demo. As soon as you start adding things or become more adventurous in kitting out the environment frame rates start dropping.
09-10-2014 07:27 AM
09-10-2014 07:53 AM
"richhard1" wrote:
not true, it seems oculus have optimised NVidia platforms and not amd. I too suffer from lower fps despite having high end system specs. I keep telling myself, one day Oculus will introduce a new driver and sdk which will optimise the amd platform.
09-10-2014 08:38 AM
"richhard1" wrote:
not true, it seems oculus have optimised NVidia platforms and not amd. I too suffer from lower fps despite having high end system specs. I keep telling myself, one day oculus will introduce a new driverand sdk which will optimise the amd platform.
12-26-2014 04:11 PM