09-11-2015 05:02 AM
Locate the file "SenzaPeso_MIX_04.uasset" within the kite and lightning SenzaPeso Folder.
Path will be something like /SenzaPeso/senzaPeso/Content/MASTERALL/audio/
And copy to the Content folder of my build(this should be the root of the content folder).
i.e "/SenzaPesoOpampBuild2/SenzaPeso/Content/"
10-16-2015 04:00 AM
10-17-2015 12:26 PM
"BanjoIsland" wrote:
Hi opamp,
I was trying to play around with the Senzo Peso source code myself but running into problems opening it. I'm using UE 4.9.2 and VS 2015 Community. It's complaining that UE4Editor-SenzaPeso.dll is missing or built with a different engine version, but when I try to rebuild it, it fails.
Any ideas?
Thank!
10-17-2015 12:51 PM
"Wildt" wrote:"opamp" wrote:"Wildt" wrote:
I've asked this in the thread in "Work in progress" subforum as well, but didn't get a reply. Did you cut down on the particle effects compared to the original? (quality settings respectively)
Regardless - thanks for doing this - much appreciated.
Sorry about that I must have missed it
To answer your question,
The larger particles were reduced to help limit overdraw. As well as a reduction in gpu particles amongst other optimizations.
Thank you for the answer. I know I'll come off as a nitpicker, but that really isn't optimising is it? That's removing content.
Give the user all the quality settings as an option.
10-17-2015 02:28 PM
"opamp" wrote:
No nitpickyness has been assumed. 😄
I guess you could say that isnt optimization(Im not sure id agree though 😉 ) but etherything else I did was.
Which on the game side included reducing draw calls for the boat, reducing unnoticable dynamic shadows, saving a few instructions of some material shaders.
and on the engine side included
Using a faster method of copying media textures,
and introducing "frustum culling" for media textures(media textures are copied when not in view).
I might have a go at releasing a full particle version but the problem being is that it would be guess work on my part as I had to rebuild most of the particle LOD's as a lot of them were fubar(no particles showing up at all) after converting the original project to a later engine version.
10-17-2015 03:27 PM
"Wildt" wrote:
Now if you could somehow get the assets etc to get Surge going on 0.7, you'd be a local hero 😄
10-20-2015 12:24 AM
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