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Shadow Legend - reviews and impressions - better than Skyrim VR?

RuneSR2
Level 16
Seems like this reviewer thinks it's one of the best VR RPGs ever made - take that Skyrim VR  ๐Ÿ˜„

https://youtu.be/Yz_QVEzVmfk

The official game launch has been postponed to February 28. Expected price $25.

https://www.oculus.com/experiences/rift/2739977019349635/

https://store.steampowered.com/app/987230/Shadow_Legend_VR/

Valve Index & Oculus Rift CV1, Asus Strix OC RTXโ„ข 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

118 REPLIES 118

LZoltowski
Volunteer Moderator
Volunteer Moderator
Interesting to see review disparity:
dstot02c4jss.jpg

Core i7-7700k @ 4.9 Ghz | 32 GB DDR4 Corsair Vengeance @ 3000Mhz | 2x 1TB Samsung Evo | 2x 4GB WD Black
ASUS MAXIMUS IX HERO | MSI AERO GTX 1080 OC @ 2000Mhz | Corsair Carbide Series 400C White (RGB FTW!) 

Be kind to one another ๐Ÿ™‚

RuneSR2
Level 16


Interesting to see review disparity:
dstot02c4jss.jpg




Could indicate that the Rift was their primary platform when making the game. Touch controls work flawlessly, love the weapons.

BTW had a great experience tonight, but not at first. Yesterday my 7 year old son used the Rift to see the back of the moon and play some Angry Birds. Starting Shadow Legend today something didn't feel right. Cleaned my glasses and the HMD lenses, tried to reposition the HMD on my head, but it didn't really help. Felt like my sight was slightly off, like having some eye problems or maybe like experiencing light brain damage resulting in some fuzzy visual sensation. Then it dawned on me - I've forgotten to change the IPD back, doh! Never expected the IPD to be so important, but it is. The take home message from all this - I hope they get the IPD right on Rift S!  B)

Valve Index & Oculus Rift CV1, Asus Strix OC RTXโ„ข 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

CrashFu
Level 12
Presumably because the average Steam user expects video games to provide at least 50 hours of content for every $5 spent.

Or, let me guess, every other bad review says "I wanted this to be 100% like Skyrim, but it's not!"
It's hard being the voice of reason when you're surrounded by unreasonable people.

Alextended
Level 5

CrashFu said:

Presumably because the average Steam user expects video games to provide at least 50 hours of content for every $5 spent.

Or, let me guess, every other bad review says "I wanted this to be 100% like Skyrim, but it's not!"


It can't be just that, Vengeful Rites and Karnage Chronicles for example aren't that long either (yet at least, I don't know how many chapters Vengeful Rites is supposed to have when completed but the first chapter released so far has a handful of hours of gameplay, it can even be considered shorter than Shadow Legend since it's a less condensed game overall when almost no step you take in Shadow Legend is without purpose) but both have a much higher ratio of positive reviews (and in the case of the latter it's not the smaller sample size since it also has many more reviews total).

There are many other short games with largely positive reception on there as well, I just chose a couple that for some might be in the same or similar vague game genre as Shadow Legend, and of course they're both VR games as well. There's plenty of shitposting on Steam, or rather the internet in general to be honest, this forum included, but I wouldn't say it's very commonly enough to warp a great game's reception outside the odd review bombing situation that's easy to discover if it's what happened. Maybe the loading bug affected them a lot as I see a lot of complaints about that so hopefully people will revise their review when that's fixed, or it at least won't affect future owners so the positive percentage could perhaps change over time.

Either way it's pretty common for good indie games to have good (percentage wise, it's not like these games sell millions anywhere generally) reception on Steam so that someone can point to some examples that didn't happen isn't enough reason to claim it's so unreliable, or more unreliably than elsewhere, by default. Shitty user reviews exist everywhere, from Amazon to some local fast food joint, people can be the same jerks anywhere. There are low effort/low quality positive reviews as well.

It's also important to note that Steam doesn't have an actual score, just a percentage of how many people recommend it vs not. They don't give it a rating beyond that simple yes/no so if 90% of people recommend it that doesn't mean they think it's a 9/10 game, they could feel it's a 7/10 or 3.5/5 game and still recommend it. Those who don't recommend it also don't necessarily think it's a 2/10 or 1/5 game either. I don't translate the percentages on Steam as a score personally, it just tells me how many people liked it enough vs not and that's all it does, I research a game in other ways before I decide to purchase it and I imagine that's the same for most people. After all, it's pretty common for top sellers on Steam, when no big release like DMC5 and RE2 (or preorder or sale) has happened, to be some (to me) random survival games with mixed or even largely negative reviews!

RuneSR2
Level 16
Steam users did experience a lot of different problems with the game, still strange that Oculus users didn't - at least not to the same degree. 

Steam more or less ranges from:

"The best VR RPG I've ever played. It may be short, but the VR elements such as grabing, climbing, sword fighting and bow fight have been beautifully combined here. Hope that there come a DLC or something else. Thats the right way to make VR bigger and better and to support developer witch understand the VR System."

to: 

"Honestly, you'd be better off paying $25 on a prostitute who you know has aids."

I'd recommend trying the game if you like more linear RPGs - if you don't like it, get a refund. 

Valve Index & Oculus Rift CV1, Asus Strix OC RTXโ„ข 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

JeremyC85
Level 7
Just beat it today, awesome game! It is def a little on the short side but loved the combat and little details. Gets me excited for the future of VR gaming for sure!

RuneSR2
Level 16
I feel I'm close to the end, have now defeated the gigantic Gargoyle, felt slightly like the Cyberdemon in Doom VFR and actually got me to sweat a bit - I did go into war wearing both a shirt and a sweater, man that was dumb  :joy: 

Mr. Gargoyle taught me - just like Cyberdemon - the beauty of great tracking - it's simply a matter of life and death :wink:

The game was as always a great experience, using ss 2.0 in 90 fps is simply awesome - my confidence in the Rift is fully restored. So - although I think this dude needs to get laid - I don't disagree much with him:

xbns7es59kk5.jpg

Valve Index & Oculus Rift CV1, Asus Strix OC RTXโ„ข 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Level 16
BTW, did get stuck in the game and refused to get help - this is how you pump up the gaming time  ๐Ÿ˜„  o:) And I still got stuff to do...

f7smdzcwmwgf.jpg


Valve Index & Oculus Rift CV1, Asus Strix OC RTXโ„ข 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

CrashFu
Level 12
Any time someone mentions how "long" a game is, I assume they're referring to the average speed-running time.  Get into the game, immediately run from one objective to the next, skip all the dialogue, and never "waste" any time looking around your environment unless the game makes you..

Personally, I've always felt like people who play through games like that are really missing out.  It should be about the journey, not the destination, y'know? Gotta stop and smell the roses, etc.   Especially in VR, when the whole point is to immerse yourself in another world;  why go there in the first place if you're just gonna be in a hurry to get back out?
It's hard being the voice of reason when you're surrounded by unreasonable people.

Zenbane
Level 16

CrashFu said:

Any time someone mentions how "long" a game is, I assume they're referring to the average speed-running time.  Get into the game, immediately run from one objective to the next, skip all the dialogue, and never "waste" any time looking around your environment unless the game makes you..

Personally, I've always felt like people who play through games like that are really missing out.  It should be about the journey, not the destination, y'know? Gotta stop and smell the roses, etc.   Especially in VR, when the whole point is to immerse yourself in another world;  why go there in the first place if you're just gonna be in a hurry to get back out?



Exactly. And this happens with every VR title. People skip half the content and then go online to say, "meh, this was fast."

In Shadow Legend, people can spend significant time in the first House, with the Black Smith. Turn the Coal in to Iron Ore, then take all broken swords to the anvil, straighten them out, and keep them to sell later. Also collect all hidden gold/gems and runes.

There's plenty to do before leaving the first room.