04-12-2013 10:57 PM
08-28-2014 04:42 PM
08-28-2014 05:16 PM
08-29-2014 01:05 AM
"troffmo5" wrote:
Hi all,
the first attempt to adapt the Oculus Street View demo for the DK2 and later is out for the braves 😄
Its still in a study phase, so i'll wait to override the old version till i fix some issues and i receive some feedback.
I made the following changes:
- removed the old fragment shader for distorsion: now is uses a pre-distorted mesh with vertex attributes for position, RGB colors and vignette
- The distorsion, IPD and other parameters are taken from the Oculus configuration.
- Removed the vr.js support: it relies on the obsolete NPAPI plugins, but...
- ..added support for WebVR 😄 If this will be the standard for VR for the web is yet to be decided but it looks very promising. You don't need any external tracker nor plugins. You have all what you need inside you favorite browser, like WebGL. Brandon Jones made a Chrome custom build to try WebVR in advance. You can download it here https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list.
Oculus Street View will recognize that the browser supports WebVR and it will use it. Just press F to go fullscreen and Esc to go back (R for resetting position). The downside is that the "stereo" map disappears in fullscreen and it works only in extended mode yet.
Tell me if i should move in this direction only
- The external tracker can support orientation and position and it also should provide all the necessary HMD informations (including the pre-distorted mesh). Without it (and WebVR) you will see the streets in mono. I wrote a simple server in Qt (http://oculusstreetview.eu.pn/DK2/HMDTracker_x64.zip) now only for windows x64, but it will be easy to port it to win32 and OSX (sources:http://oculusstreetview.eu.pn/DK2/HMDTracker_src.zip).
To separate it from the original version i put the new version under: http://oculusstreetview.eu.pn/DK2/
Of course i plan to make the whole experience much better than now, but i wanted to share with you the first results. I think this application gains a lot with the DK2 because the streets are more detailed.
One more thing:
looking at what happened at one of the library i used (https://github.com/spite/GSVPano.js) make me think not to invest too much energy in this project. Now i make it for "myself" 😉 and let's see what happens.
08-29-2014 01:19 AM
08-29-2014 11:15 AM
09-02-2014 01:50 AM
09-02-2014 02:56 AM
09-02-2014 11:14 AM
09-03-2014 05:43 AM
"briller" wrote:
just curios , what happened with GSVPano.js that made you rething your time investment ?
09-03-2014 05:48 AM
"forestguy" wrote:
Is there any way this can work with Firefox, because it is not working for me in Chromium