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The Persistence: First VR game to support DLSS and RTX raytraced rendering - arriving June 11 2021!

RuneSR2
Level 16

To my knowledge this is the first VR game to support both DLSS and RTX raytraced rendering - but the system requirements won't be low - Nvidia recommends a Series 30 video card. Some trailers:

 

 

 

The Persistence Enhanced will feature:

 

  • DXR implementation: Realtime shadows, Reflections and Realtime Global Illumination
  • Full DLSS support for NVIDIA® RTX Supported Graphics Cards
  • Improved effects and particles 
  • Improved UI
  • Adjustable frame rate lock settings  - 30 / 60 / 120 / 144 / Unlimited

 

Quality of Life Improvements:

 

Below are the following improvements that have been possible to implement with this update:

  • Improved menu screens, comfort options and HUD scaling  
  • Manual language change 
  • Game-feel improvements 
  • Improved Windowed Mode
  • Additional monitor support
  • Customisable controls and Weapon Hotswapping
  • HUD Scaling Improved Menu Screens
  • VR Graphical Settings options
  • Mouselook now free, rather than locked to the middle button 
  • General bug fixes 

 

Sources: 

https://store.steampowered.com/news/app/1140100/view/3005569403393090987

https://www.vrfocus.com/2021/06/raytracing-dlss-enhance-the-persistence-this-week/

 

But it's not all roses and violets - the game requires a gamepad, thus no support for Touch or Knuckles. 

 

Some more vids showing effects:

 

 

 

 

The game is 50 % off now on Steam:

https://store.steampowered.com/app/1140100/The_Persistence/

 

The VR trailer - taken from PS4, but at least this game is not a low-poly Quest port:

 

 

Note that the game has been available in the Rift Store, but currently has been removed:

https://www.oculus.com/experiences/rift/2561994347179124/?locale=en_US

 

Shots from the old non-RTX version:

 

The Persistence -Screenshot 1.jpg

The Persistence - Screenshot 4.jpg

The Persistence - Screenshot 5 .jpg

The Persistence - Screenshot 6.jpg

persistencevr-screenshot1.jpg

persistencevr-screenshot3.jpg

persistencevr-screenshot4.jpg

persistencevr-screenshot6.jpg

        

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

3 REPLIES 3

RuneSR2
Level 16

Btw, Wrench may have been first to get RTX ray-tracing and DLSS support - but I don't consider Wrench are real game, but an app. Devs call it a mechanic simulator, so maybe something in between, lol. 

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Level 16

Tried the game for the first time today. Some said that the game is soaked in temporal antialiasing (TAA) making it extremely blurry using lcd hmds. But I used the CV1 ss 2.0 and the game looked great - there are no graphics settings in-game, so devs decide what you get. Note the RTX patch arrives in 2 days, so I was just trying to experience the game before RTX arrives.

The Steam version supports native Oculus drivers, thus no reason to be sad about the game being unavailable in the Oculus Store.

The need for a gamepad is really bad, it's kinda spooky having 2 dead-ish arms constantly attached to your left and right sides, lol - but it may add to the horror 😉

 

This game really needs a facelift, right now it's good, but RTX may lift it from good to great... 

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"

RuneSR2
Level 16

It has ... begun! 😎 

 

 

Valve Index & Oculus Rift CV1, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 8TB
"Ask not what VR can do for you, but what you can do for VR"